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Asreonn
GitHub 创作者资料

Asreonn

按仓库查看 1 个 GitHub 仓库中的 29 个已收集 skills。

已收集 skills
29
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1
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2026-02-02
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按已收集 skill 数展示主要仓库,并显示它们在该创作者目录中的占比和职业覆盖。

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仓库与代表性 skills

godot-modernize-ui
软件开发工程师

Modernize Godot 3.x UI to 4.x best practices with theme extraction, responsive layouts, hiDPI support, and RichTextLabel BBCode patterns

2026-02-02
godot-convert-shaders
软件开发工程师

Converts Godot 3.x shader code to Godot 4.x shader syntax. Updates SCREEN_TEXTURE to screen_texture uniform, DEPTH_TEXTURE to depth_texture uniform, texture() function changes, built-in varyings updates, and light function signature changes. Essential for rendering and visual effect migrations.

2026-02-02
godot-create-plugin
软件开发工程师

Use when creating Godot Editor plugins with custom docks, panels, and tools. Generates plugin.cfg configuration, EditorPlugin script templates, custom editor UI components, and integrates with ProjectSettings. Creates complete plugin structure following Godot 4.x best practices.

2026-02-02
godot-modernize-input
软件开发工程师

Use when handling input in Godot 4.x projects and need to modernize patterns. Generates Input Map configurations from hardcoded key checks, sets up joypad rumble (Godot 4.x feature), implements gyroscope/accelerometer input on mobile, creates context-sensitive input handling for different game states, and adds input buffering for responsive gameplay. Converts old InputEvent patterns to modern Godot 4.x best practices.

2026-02-02
godot-optimize-rendering
软件开发工程师

Optimizes Godot 4.x rendering pipeline including renderer selection, 2D batching, occlusion culling, LOD configuration, draw call reduction, and material/shader optimization. Detects rendering bottlenecks and applies targeted optimizations for 60+ FPS performance.

2026-02-02
godot-setup-animationtree
软件开发工程师

Use when setting up AnimationTree nodes for state machine-driven animation, creating AnimationNodeStateMachine graphs, configuring BlendSpace2D/3D for locomotion blending, implementing state transition conditions, or creating animation blend trees for complex animation mixing. Supports player character animations, NPCs, and complex animation systems.

2026-02-02
godot-setup-audio-buses
软件开发工程师

Use when configuring audio bus hierarchies in Godot, setting up AudioStreamPlayer pooling for performance, implementing 3D spatial audio, adding audio effect chains like reverb and EQ, or creating music crossfade systems. Provides complete audio architecture patterns for games with multiple audio categories and dynamic mixing.

2026-02-02
godot-setup-csharp
软件开发工程师

Use when adding C# support to Godot 4.x projects or creating mixed GDScript/C# architectures. Sets up project structure, configures .csproj files, enables GDScript to C# communication, implements signal connections in C#, handles resource loading, and identifies performance-critical code candidates for C# optimization.

2026-02-02
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