一键导入
setup-engine
Choose a game engine or runtime direction and create a project technical-preferences document from the canonical gamedev template.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
菜单
Choose a game engine or runtime direction and create a project technical-preferences document from the canonical gamedev template.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
Audit game assets against naming, size, format, and reference integrity rules.
Implement one approved game system in production-facing project code.
Define the first audience-facing demo contract from a proven playable MVP and route the follow-up UI, asset, and presentation work.
Write or update a game-system GDD using the canonical gamedev template.
Decompose a game concept into systems, map dependencies, and maintain the systems index.
Refactor one raw Obsidian note into a clean, structured note with preserved meaning, frontmatter, and useful tags.
| name | setup-engine |
| description | Choose a game engine or runtime direction and create a project technical-preferences document from the canonical gamedev template. |
| argument-hint | [runtime-or-engine] [version-or-language] |
| user-invocable | true |
Purpose: Choose a game engine or runtime direction and create the canonical project technical-preferences document.
Use when:
Do not use for:
Inputs / Required Context:
design/gdd/game-concept.mdOutputs / Owned Artifacts:
docs/technical-preferences.mddocs/ if it does not existgamedev/templates/technical-preferences.mdModes or Arguments:
/setup-engine/setup-engine web/setup-engine web typescript/setup-engine unity 6/setup-engine unreal 5.6Execution Rules:
design/gdd/game-concept.md when it exists and extract project constraints, including any working or documentation language and player-facing language policy already fixed there.Game Studio when available as the runtime-specialist source for stack-specific guidance instead of copying Phaser, Three.js, or browser-UI doctrine into this skill.docs/technical-preferences.md with runtime or engine, target platforms, language, conventions, performance budgets, testing defaults, approved addons, and the current language policy. If the concept already fixed the language policy, carry it forward instead of inventing a new one.map-systems, then design-system, then prototype.Failure / Stop Conditions:
Return Format:
map-systemsExample Invocation:
/setup-engine web typescript/setup-engine unity 6/setup-engine unreal 5.6Related Skills / Boundary:
map-systems after engine setup to define the MVP design surfaceGame Studio only for browser-runtime depth; keep docs/technical-preferences.md as the canonical artifact herearchitecture-decision later for durable technical choices beyond engine selection