基于 SOC 职业分类
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
直接命令不会经过审查 Prompt;运行前请先检查来源。
npx skills add https://github.com/aws-samples/sample-ai-possibilities --skill football-rules命令会保持在同一行。复制前请横向滚动并检查完整内容。
想先保存到本地?可下载 SkillsMP 当前能够提供的文件。
正在显示 SKILL.md
Activate when the user needs help with AWS access, credentials, Workshop Studio login, or environment setup
Activate when discussing deployment, AgentCore CLI, or production infrastructure
Activate when discussing strategy, tactics, or agent behavior design
| name | football-rules |
| description | Activate when discussing game rules, player actions, scoring, fouls, cards, or match format |
Comprehensive reference for the Agentic Football 5v5 game — actions, player stats, fouls, match format, and coaching.
| Attribute | Value |
|---|---|
| Team Size | 5 players per team |
| Match Duration | 5 minutes (single half, no halftime) |
| Game Speed | 60 ticks per second |
| Agent Response Time | 500ms maximum per decision |
Every tick, the server sends game state to your agent. Your agent analyzes the situation (within 500ms) and returns an action. The server validates and executes it, then repeats.
| Action | Description | When to Use |
|---|---|---|
| WALK | Slow movement (conserves stamina) | Positioning, when not urgent |
| RUN | Fast movement (uses stamina) | Chasing ball, getting into position |
| SPRINT | Maximum speed (high stamina cost) | Critical moments, breakaways |
| STOP | Stop moving | When in position, waiting for pass |
Parameters: Direction (N, NE, E, SE, S, SW, W, NW), Speed (1-10)
| Action | Description | Parameters |
|---|---|---|
| SHORT_PASS | Ground pass to nearby teammate | Target player ID, Power (1-5) |
| LONG_PASS | Aerial pass to distant teammate | Target player ID, Power (1-10) |
| THROUGH_PASS | Pass into space ahead of teammate | Direction, Power |
| CROSS | Aerial pass into penalty box | Target zone, Power |
| SHOOT | Attempt to score | Direction, Power (1-10) |
| DRIBBLE | Move while keeping the ball | Direction, Speed |
| Action | Description | Risk Level |
|---|---|---|
| TACKLE | Attempt to take the ball | Medium — can foul |
| SLIDE_TACKLE | Sliding tackle | High — likely foul if mistimed |
| INTERCEPT | Position to intercept a pass | Low |
| MARK | Follow a specific opponent | Low |
| Action | Description |
|---|---|
| DIVE | Dive to save a shot (left/right/up) |
| CATCH | Catch the ball |
| PUNCH | Punch the ball away |
| THROW | Throw to a teammate |
| GOAL_KICK | Long kick from the goal area |
| Action | Description |
|---|---|
| IDLE | Do nothing (default if agent times out) |
| HEADER | Head the ball (automatic when ball is aerial) |
| CELEBRATE | Celebration animation after scoring |
| Stat | Range | Effect |
|---|---|---|
| Speed | 1-100 | Maximum movement speed |
| Stamina | 1-100 | Endurance; depletes during running/sprinting |
| Strength | 1-100 | Tackle effectiveness, ball retention |
| Stat | Range | Effect |
|---|---|---|
| Shooting | 1-100 | Shot accuracy and power |
| Passing | 1-100 | Pass accuracy |
| Dribbling | 1-100 | Ball control while moving |
| Tackling | 1-100 | Tackle success rate |
| Stat | Range | Effect |
|---|---|---|
| Reflexes | 1-100 | Save reaction time |
| Positioning | 1-100 | Optimal position selection |
| Handling | 1-100 | Catch vs punch decision quality |
| State | Description |
|---|---|
| Current Stamina | Depletes during match, affects speed |
| Yellow Cards | 2 yellows = red card = ejection |
| Red Card | Player is ejected from match |
| Injured | Reduces speed and effectiveness |
Each tick your agent receives:
Your agent cannot see: opponent agent code/strategy, future predictions, hidden stats, or other agents' decision-making.
During live matches, coaches can send natural language instructions to agents via the Viewer Portal.
Examples:
Limitations:
Conversation History:
Coaching Tips:
Key zones:
Spatial concepts: width (spread for passing options), depth (support at different distances), spacing (prevent crowding), positioning (right place, right time).
content-reference/en/game-mechanics.md for full detail