用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
直接命令不会经过审查 Prompt;运行前请先检查来源。
npx skills add https://github.com/benjam3n/reasoningtool --skill sym命令会保持在同一行。复制前请横向滚动并检查完整内容。
想先保存到本地?可下载 SkillsMP 当前能够提供的文件。
正在显示 SKILL.md
基于 SOC 职业分类
| name | sym |
| description | Real problems exist in complex systems with many interacting parts. Comprehensive system modeling ontology. |
| output | {"format":"prose"} |
Input: $ARGUMENTS
Real problems exist in complex systems with many interacting parts. This procedure provides a comprehensive ontology for modeling:
Based on SEBOK (Systems Engineering Body of Knowledge) and INCOSE frameworks.
SYSTEM BOUNDARY:
Inside: [components]
Outside: [environment]
Inputs: [what enters]
Outputs: [what leaves]
Interfaces: [connection points]
Ambiguous: [unclear boundaries]
For each major component:
| Component | Function | Inputs | Outputs | Dependencies | Failure Modes |
|---|---|---|---|---|---|
| [name] | [what it does] | [needs] | [produces] | [depends on] | [how it breaks] |
For each stakeholder:
| Stakeholder | Interest | Power | Information | Strategy |
|---|---|---|---|---|
| [who] | [what they want] | [ability to influence] | [what they know] | [how they'll act] |
Game-theoretic properties:
External forces acting on the system:
| Force | Type | Predictability | Impact | Trend |
|---|---|---|---|---|
| [force] | market/regulatory/technological/social/natural | H/M/L | H/M/L | [direction] |
How the system changes over time:
Feedback loops:
| Loop | Type | Components | Effect | Strength |
|---|---|---|---|---|
| [name] | reinforcing/balancing | [A→B→C→A] | [what it does] | H/M/L |
Reinforcing loops (positive feedback): Growth, escalation, collapse
Balancing loops (negative feedback): Stability, regulation, homeostasis
Delays: Where cause and effect are separated in time:
| Action | Effect | Delay | Risk |
|---|---|---|---|
| [action] | [consequence] | [time gap] | [what happens if you don't account for delay] |
Emergent properties: What behaviors arise from the system that aren't properties of individual components?
| Requirement | Type | Source | Priority | Measurable? |
|---|---|---|---|---|
| [what must be true] | functional/performance/interface/constraint | [who requires it] | H/M/L | [how to measure] |
What we know vs what we assume:
| Element | Status | Confidence | How to Verify |
|---|---|---|---|
| [claim about system] | known/assumed/unknown | H/M/L | [method] |
| Failure | Probability | Severity | Detection | Mitigation |
|---|---|---|---|---|
| [what could fail] | H/M/L | H/M/L | easy/hard | [prevention/response] |
SYSTEM MODEL:
System: [name/description]
Boundary: [inside/outside]
Components: [N] — key: [most critical]
Stakeholders: [N] — key: [most influential]
Environment: [key forces]
Dynamics:
- Reinforcing loops: [list] — risk: [growth/collapse]
- Balancing loops: [list] — provides: [stability in what]
- Key delays: [list]
- Emergent properties: [list]
Requirements: [N total] — [N met] / [N unmet] / [N unknown]
Knowledge gaps:
1. [what we don't know but need to]
Top risks:
1. [failure mode] — probability × severity = [risk level]
Key insight: [the most important thing this model reveals]