一键导入
ss-feedback
Add appropriate user feedback states (loading, success, error, empty) to a component or page
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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Add appropriate user feedback states (loading, success, error, empty) to a component or page
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
The VISUAL gate — render the UI, screenshot it, and score what you actually SEE, not what the code says. Catches the tells that only show up in pixels (dead whitespace, cramping, a hero that doesn't dominate, fonts that didn't load, real rendered color, the squint "does this look AI-made" test) — the things /ss-score can't read from source. Renders empty/loading/error states too, then fixes and re-renders until it passes. Use as the final gate on any screen you can render.
Turn ONE design axis up or down as a coordinated, deterministic transform — "denser", "sharper corners", "more muted", "bolder", "flatter", "livelier". Not a vibe the model reinterprets each time; a defined ramp that moves many tokens together, respects the guardrails (8px grid, a11y floors, single accent, nested-radius), updates the lock, and re-runs the gate. Use this when a human saying "more X" would otherwise get an inconsistent one-off.
Apply a named StyleSeed motion to a component — either one of the 5 personality seeds (Spring/Silk/Snap/Float/Pulse × entrance/exit/hover/press/layout) or a distinctive keyword move from the motion library (toggle-flip, toggle-curtain, reveal-blur, pop-in, shimmer, …). Translates vibe words into framer-motion code from one source of truth.
Score a UI file's design quality 0-100 against StyleSeed's design language — per-category breakdown, the worst offenders, and a prioritized fix list. A quantified version of /ss-review.
Re-style a project to a named aesthetic — swiss, editorial, technical, warm-dtc, minimal-mono, brutalist-lite. A preset is a *coordinate* across the dial axes (radius + density + color + weight + motion) plus a font, accent family, and one signature move — applied coherently as a single identity, written to the lock, and re-gated. This is for mood words ("more editorial") that aren't one axis; for a single axis use /ss-dial.
Build a screen the way the StyleSeed reference demo was built — one command that ENFORCES the full loop (lock the look → build → score → fix to ≥80 → only then show). Use this instead of building UI free-hand; it closes the gap between "knows the rules" and "actually followed them."
| name | ss-feedback |
| description | Add appropriate user feedback states (loading, success, error, empty) to a component or page |
| argument-hint | [file-path] |
| allowed-tools | Read, Write, Edit, Grep, Glob |
/ss-copy/ss-a11y/ss-componentTarget: $ARGUMENTS
Read the target file and identify all data-dependent areas.
Read the design language reference:
DESIGN-LANGUAGE.md sections on Loading States (Skeleton), Empty States, Error StatesFor each data-dependent area, implement ALL 4 states:
// Skeleton must match the final layout shape
<div className="bg-card rounded-2xl p-6 shadow-[var(--shadow-card)]">
<div className="flex items-center gap-2 mb-3">
<div className="size-7 bg-surface-muted rounded-lg animate-pulse" />
<div className="h-3 w-16 bg-surface-muted rounded animate-pulse" />
</div>
<div className="h-9 w-24 bg-surface-muted rounded-lg animate-pulse mb-3" />
<div className="h-3 w-12 bg-surface-muted rounded animate-pulse" />
</div>
Rules:
animate-pulse (1.5s cycle)<EmptyState
icon={PackageIcon}
title="No activity yet"
description="Create your first project to get started."
action={<Button>Create Project</Button>}
/>
Rules:
text-text-tertiarytext-text-secondary<div className="flex flex-col items-center justify-center py-8 text-center">
<AlertCircle className="size-8 text-destructive mb-3" />
<p className="text-[14px] text-text-secondary mb-4">Couldn't load the data</p>
<Button variant="brandGhost" size="sm" onClick={retry}>Try again</Button>
</div>
Rules:
// Toast notification for action confirmations
toast("Changes saved")
// With undo for destructive actions
toast("Item deleted", { action: { label: "Undo", onClick: handleUndo } })
Rules:
function DataCard({ data, isLoading, error }) {
if (isLoading) return <DataCardSkeleton />
if (error) return <DataCardError onRetry={refetch} />
if (!data || data.length === 0) return <DataCardEmpty />
return <DataCardContent data={data} />
}
prefers-reduced-motion — disable animate-pulse when reduced motion is preferred.