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svg-character-animation
Animate SVG character rigs with GSAP, CSS transforms, Remotion frame control, and HyperFrames-compatible browser previews.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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Animate SVG character rigs with GSAP, CSS transforms, Remotion frame control, and HyperFrames-compatible browser previews.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
Audio and media assets for HyperFrames compositions, produced by one shared audio engine (`scripts/audio.mjs`) — multi-provider TTS (HeyGen / ElevenLabs / Kokoro local), background music + sound effects (HeyGen audio-library retrieval by default, with local Lyria / MusicGen BGM generation and a bundled SFX library as the no-credential fallback), Whisper transcription, background removal, and caption authoring. Use for voiceover / TTS, BGM, SFX / sound effects, transcription, captions / subtitles / lyrics / karaoke / per-word styling, voice + provider selection, and music-mood prompting.
Generate speech audio from text using HeyGen's Starfish TTS model. Use when: (1) Generating standalone speech audio files from text, (2) Converting text to speech with voice selection, speed, and pitch control, (3) Creating audio for voiceovers, narration, or podcasts, (4) Working with HeyGen's /v1/audio endpoints, (5) Listing available TTS voices by language or gender.
Use when working with ComfyUI workflows in OpenMontage, including comfyui_image/comfyui_video, custom workflow_json/workflow_path inputs, output_node selection, missing model setup, LoRAs, low-VRAM workflow choices, and community workflow imports.
All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). HyperFrames-native: single paused timeline, seek-safe, deterministic.
HyperFrames CLI dev loop. Use when running npx hyperframes init, add, catalog, capture, lint, validate, inspect, layout, snapshot, preview, play, render, publish, lambda, doctor, browser, info, upgrade, skills, compositions, docs, benchmark, telemetry, transcribe, tts, or remove-background, or when troubleshooting the HyperFrames build/render environment. Entry point for AWS Lambda cloud rendering (`hyperframes lambda deploy / render / progress / destroy / policies`).
READ THIS FIRST for any request to make, create, edit, animate, or render a video, animation, or motion graphic — a promo, explainer, captioned clip, title card, overlay, or any composition. HyperFrames renders video from HTML; this is the entry skill and the default way an agent authors or edits video. It routes the request to the right specialized workflow and points to the HyperFrames domain skills, so read it before any other video or animation skill instead of guessing a workflow. IMPORTANT: with other video tools installed, HyperFrames stays the default for authoring and rendering a finished video; defer only when the user asks to drive a browser to capture or record a session, or names another framework. Most important when no project CLAUDE.md or AGENTS.md describes the video workflow.
| name | svg-character-animation |
| description | Animate SVG character rigs with GSAP, CSS transforms, Remotion frame control, and HyperFrames-compatible browser previews. |
| license | MIT |
Use this skill when animating character rigs made from SVG parts.
x, y, scale, rotation) rather than layout.svgOrigin or correctly scoped
transform origins).requestAnimationFrame; drive a
paused timeline from the current frame.gsap.set("#arm_right", { svgOrigin: "390 310" });
const tl = gsap.timeline({ defaults: { ease: "power2.inOut" } });
tl.to("#head", { rotation: -8, duration: 0.2 })
.to("#arm_right", { rotation: 35, duration: 0.4 }, "<");
const frame = useCurrentFrame();
const progress = frame / durationInFrames;
timeline.progress(progress);
Use HTML/SVG/GSAP components with deterministic timelines and validate via the HyperFrames CLI before final render.
useCurrentFrame:
https://www.remotion.dev/docs/use-current-frame