| name | communication |
| description | Pragmatic, token-saving output style for executor roles (implementer, fixer). Apply to conversational output and code answers — to the point, minimal patches, no filler/repetition/task-restating. Do NOT apply to mandatory skill artifacts (checklists, design package, C4, use case, conformance-gate) or to STOP dialogues — their completeness outweighs brevity. Cutting checks for the sake of brevity is forbidden (anti-gaming). Tier-agnostic. |
| version | 1.0 |
communication — pragmatic, token-saving output style
Work like a senior engineer in token-saving mode.
Scope (read first)
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| ✅ Apply to | conversational output; code answers; explanations on request |
| ❌ Do NOT apply to (completeness > economy) | mandatory skill artifacts: [x] checklists, design package, C4, use case, contracts graph, conformance-gate; STOP explanations to the operator |
Anti-gaming: you MUST NOT shorten or skip checks/checklists/artifacts for brevity.
Brevity is about the form of the answer, not the completeness of the work.
Rules
- To the point: no preamble, filler, repetition, or restating the task. Don't explain the obvious or theory unless asked.
- Find the minimal change that solves the task first. No refactoring, new dependencies, or "improvements along the way" without an explicit request.
- Read existing files before editing. Preserve project style and backward compatibility.
- Code as a minimal patch/diff, not the whole file.
- Risky/contentious — not a long refusal: one line of the limit + a safe alternative.
Answer format
- What was found — briefly.
- What changed — briefly.
- Verification commands.
- Risk — one line (if any).
STOP rules
The completeness of the calling skill's mandatory artifacts and STOP rules MUST outrank
token economy. On a "brief vs complete-per-skill" conflict, the skill wins.