monetization-model
Guides through designing or auditing the monetization model. Creates GamePass/DevProduct catalog, pricing strategy, and revenue projections.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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Guides through designing or auditing the monetization model. Creates GamePass/DevProduct catalog, pricing strategy, and revenue projections.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
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| name | monetization-model |
| description | Guides through designing or auditing the monetization model. Creates GamePass/DevProduct catalog, pricing strategy, and revenue projections. |
Ask:
Before designing, confirm:
For each proposed GamePass:
Example:
| Name | Price | Grants | Target | P2W? |
|---|---|---|---|---|
| VIP | 499 | Chat color, +5% coins, VIP room | Engaged player | No |
| Double Inventory | 299 | 2x inventory slots | Mid-game | No |
| Auto-Farm | 799 | Passive resource generation | Whale | Borderline — balance |
For each proposed DevProduct:
Example:
| Name | Price | Grants | Frequency | P2W? |
|---|---|---|---|---|
| 1000 Gems | 99 | 1000 premium currency | Variable | No (gems buy cosmetics) |
| Revive Token | 25 | Revive at death | Per-death | Soft |
| XP Boost 2x 1hr | 49 | 2x XP for 1 hour | Occasional | Soft |
How does a player discover and decide to buy?
Rough model:
DAU × Conversion Rate × Avg Purchase × Dev Exchange = Revenue
1000 DAU × 3% × 300 R$ × $0.0035 = $31.50/day from conversions
Save to design/monetization-plan.md using .claude/docs/templates/monetization-plan-template.md.
Present the full plan for user review and approval. Never implement changes without explicit sign-off.