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Reference for the Giant Squid Harness hook tentacles (bin/pd-hook-prompt, bin/pd-hook-pre-tool, bin/pd-hook-post-tool, bin/pd-hook-stop) — the per-vendor event contracts, dial resolution, output channels, loop guards, and test seams that govern how Port Daddy rides inside Claude Code, Gemini CLI, Codex CLI, and Antigravity lifecycles. Use when editing a tentacle, wiring a new hook event, debugging a hook that fired wrong (or not at all), or verifying vendor block contracts. NOT for operating Port Daddy on another project (use port-daddy-agent-skill) and NOT for general repo contribution mechanics (use port-daddy-internal-dev).
Contributor manual for agents working ON the Port Daddy codebase itself — the daemon, MCP server, FleetBar / Fleet Control Center, website, CLI surface, distribution mirrors, internal recovery ledger, and the named internal actors (Coxswain / Navigator / Cartographer / Lookout / Quartermaster + Shipwright). Use when editing the port-daddy repo. NOT for agents using Port Daddy on other projects (use port-daddy-agent-skill for that), and NOT distributed to public skill catalogs — this skill is private to the port-daddy repo.
Take a formal result to publication when it sits between fields — choosing a venue and positioning against the right literature, finding prior art that uses none of your vocabulary, making imported machinery graspable, and structuring the paper the way the target community expects. Use when drafting or revising a paper for EC/AAMAS/CAV/S&P/OSDI/POPL-class venues, writing a related-work or contributions section, checking whether a term or result is already taken, or preparing a submission-readiness pass. NOT for doing the underlying proof, derivation or experiment; NOT for house voice on internal write-ups (use harbor-exposition); NOT for grant proposals, theses, or blog posts.
| license | Apache-2.0 |
| name | expert-task-analysis |
| description | Analytical methods for decomposing expert performance into cognitive and physical task components |
| category | Cognitive Science & Decision Making |
| tags | ["task-analysis","expertise","methodology","cognitive-science","decomposition"] |
| io-contract | {"kind":"deliverable","produces":[{"kind":"documentation","description":"GOMS models, critical cue inventories, task decomposition hierarchies, decision trees"},{"kind":"analysis","description":"Expert task analysis results, capability mapping documentation, simulation/agent design specifications"}]} |
| metadata | {"recognition-cues":[],"expectancies":[],"decision-cues":[],"adaptive-workarounds":[],"execution-pattern":"sequential","needs-cdm":true} |
Frameworks for capturing expert human performance in complex, time-critical domains and translating that expertise into agent systems, training scenarios, or simulation environments. Specializes in the dual-layer structure of skilled performance: explicit procedural knowledge (GOMS) + implicit perceptual knowledge (Critical Cue Inventories).
IF agent/system fails on edge cases but passes normal cases
THEN → Missing art layer: Load critical cue inventory framework
→ Conduct perceptual cue analysis for each decision branch
IF agent decisions are logically correct but poorly timed
THEN → Impoverished perception: Map environmental signals to decision triggers
→ Build multi-channel sensing architecture
IF system cascades unexpectedly from single failures
THEN → Missing redundancy mapping: Identify all information channels
→ Design backup sensing for each critical decision input
IF task has <3 decision branches total
THEN → Use simple GOMS decomposition: Goals→Methods→Operators→Selection rules
IF task has 3-10 decision branches with environmental dependencies
THEN → Use hierarchical GOMS with Critical Cue Inventories
→ Map each selection rule to specific perceptual cues
IF task has >10 decision branches or continuous adaptation required
THEN → Use situation awareness architecture with predict-compare-adjust loops
→ Build dynamic environmental state model
IF expert says "I just know" or "it's obvious" at decision points
THEN → Use Critical Decision Method (CDM) probing
→ Probe: "What do you see/hear/feel right before that decision?"
IF expert provides clear procedural explanations
THEN → Assume 50% completeness: Science layer captured, art layer missing
→ Validate with second expert to reveal systematic omissions
IF multiple experts disagree on procedure
THEN → Document both methods: Disagreement IS the selection rule
→ Map environmental conditions that trigger each expert's method
IF simulation training transfers poorly to real deployment
THEN → Wrong fidelity focus: Rendering procedures instead of cues
→ Include only environmental details that appear in Critical Cue Inventories
IF simulation handles textbook scenarios but not edge cases
THEN → Missing failure mode scenarios: Add degraded conditions
→ Stress perceptual cues, not just logical procedures
IF simulation feedback is delayed or abstracted
THEN → Real-time cue-action pairing broken: Redesign immediate feedback loops
IF agent needs predictive capabilities (anticipate, not just react)
THEN → Implement continuous monitoring goals, not just sequential tasks
→ Build command-predict-observe-compare-adjust loops
IF agent operates in degraded conditions (noise, partial information)
THEN → Design multi-channel perception with graceful degradation
→ No single points of perceptual failure
IF agent must handle novel situations within domain expertise
THEN → Capture pattern recognition, not just rule following
→ Build situational cue libraries for pattern matching
Detection: System works on textbook cases, fails when reality diverges from script Diagnosis: Captured explicit procedures but missed implicit perceptual knowledge Fix: Conduct Critical Cue Inventory for each decision branch; map environmental signals to selection rules
Detection: First expert's model seems complete but validation reveals systematic omissions Diagnosis: Expert automaticity conceals habitual tools/context-setup behaviors Fix: Multi-expert validation protocol; specifically probe for "obvious" setup steps and tool usage
Detection: Agent can only react to events, never anticipates; no situational awareness
Diagnosis: Modeled all goals as sequential nodes; missing continuous monitoring loops
Fix: Identify recurring goals (assessment, monitoring); implement loop architecture for ongoing state awareness
Detection: Training in simulation doesn't transfer to real deployment performance Diagnosis: Simulated logical steps without perceptual decision triggers Fix: Map Critical Cue Inventory to simulation elements; render cues that trigger decisions, not just visual realism
Detection: Cascading failures from unclassified edge cases; reactive rather than proactive failure handling Diagnosis: No pre-classification of foreseeable failure modes and response options Fix: Pre-classify failure signatures; implement "Restricted Maneuvering" doctrine with pre-warmed responses
SME Statement: "When approaching the pier, I adjust speed based on conditions" CDM Probe: "What specific signals tell you to adjust speed?" Expert Response: "Wind noise around superstructure changes pitch, wake turbulence pattern around pier pilings, how quickly fixed reference points move relative to ship"
GOAL: Approach pier safely
├── METHOD A: Standard approach [IF wind <15 knots AND clear sight lines]
│ ├── Monitor relative motion cues (visual)
│ ├── Monitor wind sound signature (auditory)
│ └── Adjust throttle based on convergence rate
└── METHOD B: Controlled approach [IF wind >15 knots OR restricted visibility]
├── Use redundant position sensing (radar + visual + pilot input)
├── Monitor line tension (tactile feedback through deck vibration)
└── Engage tugboat assistance [IF available]
| Decision Point | Perceptual Cue | Signal Type | What It Indicates |
|---|---|---|---|
| Speed adjustment | Wind pitch change around superstructure | Auditory | Relative wind speed increasing |
| Distance assessment | Wake turbulence pattern at pier pilings | Visual | Proximity to pier structure |
| Final approach timing | Fixed reference point motion rate | Visual | Ground speed and angle |
Perception Layer: Multi-channel sensors for visual (camera array), auditory (directional microphones), tactile (vibration sensors) Decision Layer: If relative-motion-rate > threshold AND wind-pitch > baseline → engage Method B Action Layer: Throttle control with tugboat coordination protocol
Initial Model: No tugboat usage (expert unconsciously assumed tugboat unavailability)
Validation Finding: All validation experts used tugboats as standard practice
Fix: Added tugboat coordination as default method; tugboat-unavailable as exception case
Do NOT use this skill for:
Delegate to other skills when:
This skill operates specifically in the knowledge elicitation and task modeling phase of intelligent system design, not in implementation, optimization, or deployment phases.