Audit all lint-ignore suppressions for appropriateness and overuse
Pre-flight checklist — run high-signal review skills before a release
Discover functions that block the main thread, then micro-audit each for internal optimization opportunities
Audit the D3D11 interop layer for per-frame waste — buffer allocations, redundant state calls, GPU readback efficiency
Audit the D2D paint pipeline for per-frame waste — allocations, recomputation, redundant API calls at 120-240fps
Open performance review
Audit the paint and frame loop paths for STA message pump reentrancy — COM calls that can dispatch timer/hotkey callbacks mid-execution
Review code base for undocumented AHK engineering accomplishments.