| name | systemic-storytelling |
| description | Design narrative that emerges through systems, environment, simulation, item/state changes, NPC behavior, and player action rather than exposition alone. |
Systemic Storytelling
Use when this procedure is the primary professional method needed for the assignment.
Procedure
- Confirm the decision or outcome this work must support, its scope, owner, constraints, and definition of success.
- Establish the evidence baseline using game systems, environment, economy/factions, state model, art/audio affordances, and lore. Do not fill material gaps with assumptions when they can change the result.
- Choose world/system truths to communicate, map them to observable systemic signals, ensure cause/effect consistency, layer discoverability, and avoid contradicting authored canon.
- Exercise realistic edge, failure, transition, or exception cases that could invalidate the result; record unresolved uncertainty explicitly.
- Validate the output against the original outcome and any neighboring professional contracts so this skill does not silently absorb another specialist's authority.
- Record the resulting artifact, measurements, decisions, provenance, and handoff information needed for another owner to reproduce or continue the work.
Quality gate
Players can infer intended world/story information from consistent interactive evidence without mandatory explanatory text.