Skip to main content
在 Manus 中运行任何 Skill
一键导入
GitHub 仓库

Neurotoxic---The-Adventure-

Neurotoxic---The-Adventure- 收录了来自 DaFum 的 8 个 skills,并提供仓库级职业覆盖和站内 skill 详情页。

已收集 skills
8
Stars
0
更新
2026-04-24
Forks
0
职业覆盖
2 个职业分类 · 已分类 100%
仓库浏览

这个仓库中的 skills

agents-md-writer
软件开发工程师

Write high-quality AGENTS.md, CLAUDE.md, or CODEX.md context files for code repositories. Use this skill whenever the user asks to create, write, generate, improve, or review a repository context file for coding agents — including any mention of "AGENTS.md", "CLAUDE.md", "CODEX.md", "GEMINI.md", ".cursorrules", "copilot-instructions.md", "context file for agents", "agent instructions", "coding agent setup", or requests like "help my AI agent understand this repo". Also trigger when users say things like "initialize agent config", "set up Claude Code for my project", "write instructions for Codex/Copilot", "make my repo AI-friendly", "migrate my .cursorrules", "sync my AI config across tools", or "validate my AGENTS.md". This skill is informed by peer-reviewed research on what actually helps coding agents solve tasks, and covers the full multi-tool ecosystem including Claude Code, Codex, Copilot, Cursor, Gemini CLI, Jules, and Windsurf.

2026-04-24
game-improver
软件开发工程师

Implement bug fixes, features, and targeted improvements for the Neurotoxic codebase — a 3D narrative adventure game built with React, Three.js (R3F), Zustand, and Rapier physics. Trigger when: the user wants to fix bugs, add features, refactor code, or improve anything touching dialogue, inventory, quests, scenes, audio, physics, or state logic in this game codebase. Also trigger for performance fixes, test additions, scene wiring, new crafting recipes, or dialogue tree changes. Use this skill even when the request seems small — it encodes critical gotchas (silent failures, stale closures, persistence pitfalls) that prevent common mistakes. If the user mentions store.ts, a scene file, audio.ts, dialog_uebersicht.md, or any game mechanic, this skill applies.

2026-04-23
skill-creator
软件质量保证分析师与测试员

Create new skills, modify and improve existing skills, and measure skill performance. Use when users want to create a skill from scratch, edit, or optimize an existing skill, run evals to test a skill, benchmark skill performance with variance analysis, or optimize a skill's description for better triggering accuracy.

2026-04-23
game-improver
软件开发工程师

Implement bug fixes, features, and targeted improvements for the Neurotoxic codebase. Trigger when: requested changes touch `dialogue`, `inventory`, `quests`, `scene` wiring, audio, physics, or store/state logic — or when small, repository-conforming features, performance tweaks, or refactors are desired. This skill encodes repository conventions (scene wiring, `src/store.ts` patterns, `dialog_uebersicht.md` dialogue trees, `audio.ts` ambient handling, and `three` + `@react-three/rapier` patterns), provides a safe implementation checklist, and emits ready-to-apply patches or draft PR summaries. Route to specialists when appropriate (audio, deep state-safety, UI styling, balancing).

2026-04-22
create-skills
软件开发工程师

**WORKFLOW SKILL** — Produce a reusable SKILL.md from a conversation, PR, or code change. Outputs a conservative draft, concise clarifying questions, and runnable example prompts tailored to this repository.

2026-04-22
game-improver
软件开发工程师

Implement bug fixes, features, and targeted improvements for the Neurotoxic codebase — a 3D narrative adventure game built with React, Three.js (R3F), Zustand, and Rapier physics. Trigger when: the user wants to fix bugs, add features, refactor code, or improve anything touching dialogue, inventory, quests, scenes, audio, physics, or state logic in this game codebase. Also trigger for performance fixes, test additions, scene wiring, new crafting recipes, or dialogue tree changes. Use this skill even when the request seems small — it encodes critical gotchas (silent failures, stale closures, persistence pitfalls) that prevent common mistakes. If the user mentions store.ts, a scene file, audio.ts, dialog_uebersicht.md, or any game mechanic, this skill applies.

2026-04-22
game-improver
软件开发工程师

Implement bug fixes, features, and targeted improvements for the Neurotoxic codebase — a 3D narrative adventure game built with React, Three.js (R3F), Zustand, and Rapier physics. Trigger when: the user wants to fix bugs, add features, refactor code, or improve anything touching dialogue, inventory, quests, scenes, audio, physics, or state logic in this game codebase. Also trigger for performance fixes, test additions, scene wiring, new crafting recipes, or dialogue tree changes. Use this skill even when the request seems small — it encodes critical gotchas (silent failures, stale closures, persistence pitfalls) that prevent common mistakes. If the user mentions store.ts, a scene file, audio.ts, dialog_uebersicht.md, or any game mechanic, this skill applies.

2026-04-22
agents-md-writer
软件开发工程师

Write high-quality AGENTS.md, CLAUDE.md, or CODEX.md context files for code repositories. Use this skill whenever the user asks to create, write, generate, improve, or review a repository context file for coding agents — including any mention of "AGENTS.md", "CLAUDE.md", "CODEX.md", "GEMINI.md", ".cursorrules", "copilot-instructions.md", "context file for agents", "agent instructions", "coding agent setup", or requests like "help my AI agent understand this repo". Also trigger when users say things like "initialize agent config", "set up Claude Code for my project", "write instructions for Codex/Copilot", "make my repo AI-friendly", "migrate my .cursorrules", "sync my AI config across tools", or "validate my AGENTS.md". This skill is informed by peer-reviewed research on what actually helps coding agents solve tasks, and covers the full multi-tool ecosystem including Claude Code, Codex, Copilot, Cursor, Gemini CLI, Jules, and Windsurf.

2026-04-17