Apply, review, or refactor code using the Prototype design pattern. Use this skill when the problem matches the pattern's structural forces, especially in Kotlin/JVM backend systems. Do not force the pattern when a simpler language or framework feature is sufficient.
Apply, review, or refactor code using the Prototype design pattern. Use this skill when the problem matches the pattern's structural forces, especially in Kotlin/JVM backend systems. Do not force the pattern when a simpler language or framework feature is sufficient.
Prototype
Objective
Create new objects by copying an existing prototype instead of depending on its concrete construction details.
Trigger conditions
Use this skill when at least two of these signals are present:
Object initialization is expensive or configuration-heavy.
Runtime-defined templates are cloned repeatedly.
Clients should copy objects without knowing concrete classes.
Do not select the pattern from its name alone. First identify the design forces,
the axis of change, the ownership of state, and the required lifecycle.
Do not use when
Objects are immutable data classes where copy() already provides the required semantics.
Deep-copy ownership rules are unclear.
Copying identity-bearing entities could duplicate identifiers incorrectly.
Canonical participants
Prototype, ConcretePrototype, Client.
Decision workflow
Describe the concrete design problem without naming a pattern.
Identify what varies and what must remain stable.
Establish the client-facing contract.
Assign each responsibility to a participant.
Prefer composition over inheritance unless inheritance is intrinsic to the pattern.
Preserve domain invariants and dependency direction.
Implement the smallest viable version.
Add tests proving substitutability, collaboration, and failure behavior.
Compare the result with a simpler alternative.
Record why this pattern is justified.
Kotlin implementation guidance
Prefer immutable values and constructor injection.
Use sealed interface or sealed class where the implementation set is closed.
Use fun interface for single-operation strategies, factories, handlers, or observers.
Use coroutines for asynchronous boundaries; do not expose blocking behavior as suspend.
Avoid Java-style ceremony when Kotlin language features already encode the intent.
Keep framework annotations at adapters or composition roots when possible.
Make concurrency, cancellation, idempotency, and error semantics explicit.
Reference implementation
dataclassCampaignTemplate(
val name: String,
val channels: List<String>,
val metadata: Map<String, String>
) {
funduplicate(newName: String): CampaignTemplate =
copy(
name = newName,
channels = channels.toList(),
metadata = metadata.toMap()
)
}
The example is intentionally minimal. Adapt naming and boundaries to the domain;
do not copy it as production architecture without evaluating lifecycle, failures,
observability, and concurrency.
Review checklist
The problem contains the forces this pattern is intended to resolve.
The abstraction is stable and meaningful to clients.
Concrete implementations remain substitutable.
Domain logic has not leaked into infrastructure wrappers.
Error handling and lifecycle semantics are explicit.
Tests cover each concrete participant and the client contract.
The implementation is simpler than the conditional or coupling it replaces.
A standard Kotlin, Spring, or library mechanism would not be clearer.
Testing strategy
Contract-test every interchangeable implementation.
Test client behavior against fakes through the abstraction.
Verify invalid state, ordering, and failure propagation.
Add concurrency tests where instances or shared state cross coroutine boundaries.
Use integration tests only for adapter/framework behavior; keep pattern semantics unit-testable.
Common failure modes
Pattern-first design: selecting a named pattern before understanding the problem.
Ceremony without variability: interfaces and classes that have only one permanent implementation.
Leaky abstractions: clients depend on concrete implementation details.
Hidden operational semantics: latency, retries, transactions, or thread safety are obscured.
Misplaced business rules: orchestration wrappers become the actual domain model.
Output expected from the agent
When applying this skill, produce:
A force analysis.
A pattern-fit verdict: APPLY, CONSIDER, or REJECT.
The proposed participants mapped to domain names.
A minimal implementation plan.
Kotlin code or a patch.
Tests.
Trade-offs and rejected alternatives.
Migration and rollback notes when refactoring existing code.
Related patterns and alternatives
Builder, Memento, Kotlin data-class copy
Source basis
Derived from the classic GoF pattern catalog and the public pattern description at:
https://refactoring.guru/design-patterns/prototype.
Do not reproduce proprietary diagrams or paid content. Use the source for conceptual
orientation and create original domain-specific explanations and examples.