一键导入
3dsmax-display
Domain skill - manage 3ds Max display layers, node display state, and user-defined custom properties.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
菜单
Domain skill - manage 3ds Max display layers, node display state, and user-defined custom properties.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
| name | 3dsmax-display |
| description | Domain skill - manage 3ds Max display layers, node display state, and user-defined custom properties. |
| license | MIT |
| compatibility | dcc-mcp-core 0.17+, 3ds Max 2024+ |
| metadata | {"dcc-mcp":{"dcc":"3dsmax","version":"1.0.0","layer":"domain","stage":"authoring","search-hint":"3ds Max display layers hidden frozen wire color object color viewport display mode custom user properties metadata","tags":"3dsmax, display, layers, custom-properties, metadata","tools":"tools.yaml","intent":"Manage 3ds Max display layers, node visibility, and user-defined custom properties.","search_aliases":["display","display"],"recall_context":{"app_type":"3dsmax","domain":"display","workflow_stage":"authoring","task_category":"mutate"},"preconditions":[{"type":"software","name":"3ds Max","version":">=2024"}],"side_effects":{"creates":true,"modifies":true,"deletes":true,"exports":false,"imports":false,"file_output":false,"render":false,"targets":["display_layer","scene_node","custom_property"]},"produces":["display_layer","node_display_state","custom_property"]}} |
Manage display layers, inspect or change node display state, and read/write
user-defined node properties. Mutating tools require explicit node references
or explicit use_selection=true and report changed-node or changed-property
counts.
Domain skill - capture viewports, render scenes to image files, create preview playblasts, configure renderers (Arnold, V-Ray, Scanline), produce HDR/EXR output and multi-pass AOV renders, inspect render settings and statistics, and adjust common render output options in 3ds Max.
Domain skill - import 3D assets (FBX, OBJ, 3DS, USD) into the current 3ds Max scene via the AssetDescriptor or MAXtoA USD procedural contracts. Use when the user wants external geometry or a renderable USD stage in the scene.
Domain skill - inspect, create, edit, and assign 3ds Max materials and bitmap maps on the main thread. Use when authoring Standard, Physical, or PBR-friendly materials, assigning node materials, and reporting texture connections.
Domain skill - inspect timeline settings, query and edit transform keyframes, bake simple animation curves, exchange curve data, and control viewport playback in 3ds Max.
Domain skill - inspect and manage scene objects in the current Autodesk 3ds Max session. Use when the user asks about nodes, cameras, selection, visibility, parenting, grouping, pivots, transforms, scene metadata, or object cleanup.
Domain skill - configure HDR environment lighting, preview materials, and assign renderer-specific materials (Arnold, V-Ray, Scanline) in 3ds Max.