Use when the current Agent LLM cannot process images directly and visual analysis is needed — bridges images through KimiCode CLI print mode to a multimodal Kimi model for text description
原文语言:英语
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SkillsMP 已收集 Dqz00116/skill-lib 中的 18 个 Skill。打开任一 Skill 可查看来源和详情。
已展示 18 / 18 个已收集 Skill。
Use when the current Agent LLM cannot process images directly and visual analysis is needed — bridges images through KimiCode CLI print mode to a multimodal Kimi model for text description
原文语言:英语
Use when building HUDs, menus, inventory screens, settings panels, or any widget-based interface in Unreal Engine 5. Also use when connecting C++ logic to UMG Blueprint visuals, handling gamepad or keyboard focus navigation, managing UI state, creating widget…
原文语言:英语
Use when working in a DevFlow project with .devflow/ directory and gate-based step-by-step workflows
原文语言:英语
Use when contributing new skills to the skill-lib repository, installing skills locally, or verifying skill compliance with repository standards
原文语言:英语
Use when analyzing unfamiliar code modules, understanding system architecture, or preparing for refactoring
原文语言:英语
Use when implementing new modules from design documents, adding features to existing code, or generating structured implementations
原文语言:英语
Use when recording work sessions, tracking decisions and outcomes, or documenting lessons learned
原文语言:英语
Use when committing code, pushing changes, or managing Git operations that require safety checks
原文语言:英语
Use when creating, editing, or publishing Hexo blog posts
原文语言:英语
Use when managing large knowledge bases, reducing API costs, or implementing multi-tier caching for frequent queries
原文语言:英语
Use when explaining complex concepts to others, designing training materials, or preparing technical presentations with progressive disclosure
原文语言:英语
Use when compiling MSVC C++ projects, debugging build errors, or performing clean and incremental builds
原文语言:英语
Use when designing new modules from scratch, creating minimal viable prototypes, or establishing architectural decisions before implementation
原文语言:英语
Use when converting academic papers into engineer-friendly documentation, extracting design patterns from research, or preparing technical knowledge sharing
原文语言:英语
Use when receiving ambiguous instructions, preparing for state-changing operations, or needing explicit user confirmation
原文语言:英语
Use when applying academic research to practical workflows, optimizing existing processes based on papers, or extracting actionable insights from research
原文语言:英语
Use when managing complex project plans, tracking multi-phase task progress, or prioritizing development tasks
原文语言:英语
Use when controlling Unity editor via AI, automating scene operations, or programmatically generating Unity assets and scripts
原文语言:英语