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ParanoiaSkills

ParanoiaSkills 收录了来自 DY-2026 的 7 个 skills,并提供仓库级职业覆盖和站内 skill 详情页。

已收集 skills
7
Stars
170
更新
2026-06-09
Forks
25
职业覆盖
6 个职业分类 · 已分类 100%
仓库浏览

这个仓库中的 skills

game-design-proposal-writer
平面设计师

将调研、概念架构、体验诊断、验证计划、脑图/xmind/系统设计图、已有策划案和生产约束收束为商业游戏策划案、独立游戏设计案、立项评审稿、发行/投资 pitch 或 vertical slice 设计文档。适用于一句话创意先经 game-concept-architect 生成概念契约后再成案、玩法/系统脑图转可落地策划案、审核并改进已有策划案。强调证据边界、受众与商业适配、scope gate、里程碑、风险、决策请求和下一步投入条件;不替代上游创意生成或体验诊断。

2026-06-09
game-experience-density-optimizer
网页与数字界面设计师

当用户需要把游戏体验浓度、留存、首局节奏、Demo 完成率、单机总旅程、D1/D7、反馈、具身感、氛围、认知负荷、最佳刺激窗口、FEP/free-energy、预测误差、Markov blanket、习惯化或 liveops 参与问题,编译成可上线、可埋点、可复盘、可回滚的一周 ED 实验包时使用。Use when converting game experience-density and engagement problems into rollback-ready ED experiments.

2026-06-09
paranoia-ai-system-evolver
其他计算机职业

用于升级 AI 系统、agent workflow、Codex skill、prompt、memory、RAG、tool routing、schema、eval set 或 feedback loop;需要 WOOP 任务准入、VOI/OODA、eval、Human Gate、versioning 与 rollback 的受控演化时使用。Use when controlled AI system evolution is needed.

2026-06-06
game-design-book-translator
技术写作员

Use when translating, polishing, structuring, or QA-checking English game design, game development, system design, UX, game studies, design theory books, chapters, PDFs, OCR text, Markdown drafts, diagrams, figure captions, terminology tables, or Chinese manuscripts that need professional game-design terminology.

2026-06-05
game-design-source-curator
其他高等院校教师

Use when curating game design sources into a durable local knowledge base: source research, candidate screening, evidence-gated review, canonical ingestion, incremental updates, source catalogs, HTML archives, and design inspiration cards. Do not use for one-off summaries, casual recommendations, general news browsing, or translation-only tasks without knowledge-base ingestion.

2026-06-05
game-experience-analyzer
特效艺术家和动画师

Use when analyzing game screenshots, local gameplay recordings, trailers/PVs, paid creatives, store pages, or video links into Chinese evidence-linked diagnosis reports with sample scope gates, evidence indexes, game dissection diagnosis packs, mode routing, genre-sensitive recommendations, validation plans, and actionable game design recommendations.

2026-06-05
game-concept-architect
平面设计师

将一句话游戏创意扩展为可验证的游戏设计蓝图:从 concept seed、玩家动词、design nucleus options、动作-目标对齐、assumption ledger、玩家承诺、核心循环、scope gate 到 validation plan。适用于真实项目、私有项目、客户项目、公开案例或 synthetic cases;仓库示例发布规则由 CONTRIBUTING.md 管理。

2026-06-03