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dyCuong03
GitHub 创作者资料

dyCuong03

按仓库查看 2 个 GitHub 仓库中的 122 个已收集 skills。

已收集 skills
122
仓库
2
更新
2026-06-12
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仓库与代表性 skills

routing
软件开发工程师

Lazy skill loading router for the Unity DOTS agent team. Use this to determine which Unity-Skills modules to load before spawning agents. Never load all modules — select only what the task requires.

2026-06-12
triage
软件开发工程师

Adaptive pipeline triage skill. Classify task complexity, blast radius, and domain in ≤8 file reads, then emit schema-valid workspace/triage.json that drives all downstream phase composition and agent selection.

2026-06-12
verifier
软件质量保证分析师与测试员

Lightweight verification agent for small and medium complexity tasks. Mechanically runs the deterministic verification bundle from impl_result.json and emits verification_result.json. Does not design tests or edit code — replaces always-on tester for tiny/small/medium pipelines.

2026-06-12
agentmemory-codebase-recall
软件开发工程师

Structured protocol for using agentmemory as a recall layer during codebase investigation. Load when any agent would otherwise start with broad Read/Grep/Glob exploration. agentmemory accelerates orientation — it is NOT a substitute for reading current source files.

2026-06-12
duplicate-skill-name
软件质量保证分析师与测试员

First skill using a duplicate name for testing duplicate detection.

2026-06-11
duplicate-skill-name
软件质量保证分析师与测试员

Second skill using the same duplicate name for testing duplicate detection.

2026-06-11
incompatible-platform
软件质量保证分析师与测试员

Skill fixture with platform metadata incompatible with Linux/WSL environments where the team runs.

2026-06-11
invalid-paths
软件质量保证分析师与测试员

Skill that references paths that do not exist on disk for testing path validation.

2026-06-11
当前展示该仓库 Top 8 / 116 个已收集 skills。
cocos-agent-team
软件开发工程师

Orchestrator for the 4-agent Cocos Creator 3.8.x playable production team. Use this skill when the user wants to build a complete playable end-to-end, kick off the agent pipeline, coordinate all 4 roles (design, cocos-engineer, typescript-dev, qa-tester), or manage the team workflow from spec to QA sign-off. Trigger on "build the playable", "start the team", "run the pipeline", "kick off production", "new playable", or when a playable-spec.md/json is ready and the user wants the full team to execute it.

2026-05-22
cocos-playable-engineer
软件开发工程师

Cocos Creator 3.8.x specialist — owns the editor. Use this skill whenever the user mentions building a scene, creating prefabs, importing assets, configuring components, wiring sprite/UI nodes, setting up animations or particle systems, structuring a Cocos project, mounting TypeScript components onto nodes, or executing any task that needs the Cocos Creator MCP server. Trigger when the user says "build the scene", "make this a prefab", "import these assets", "set up the hierarchy", "wire the button", "configure the animation", or hands you a wireframe expecting a working scene back. Also trigger for build/preview/export questions on Cocos Creator 3.8.x specifically.

2026-05-22
cocos-playable-qa
软件质量保证分析师与测试员

QA tester for Cocos Creator 3.8.x playables. Use this skill whenever the user wants to playtest a built playable, profile FPS or memory, run a regression pass after a change, audit a build against the spec's acceptance criteria, verify CTAs fire, check bundle size, validate scene integrity, or sign off a milestone. Trigger when the user says "test the playable", "QA pass", "playtest", "profile perf", "did the last change break X", "verify the CTA", "check FPS", "regression", "audit the build", or asks for a release sign-off. Also trigger when any other agent posts a "ready for QA" handoff.

2026-05-22
cocos-playable-typescript
软件开发工程师

TypeScript gameplay engineer for Cocos Creator 3.8.x playables. Use this skill whenever the user asks to write or refactor a Cocos `Component`, set up `@property` decorators, build a state machine, handle input (touch/swipe/drag), drive `tween`/`Animation`, wire `EventTarget` callbacks, integrate audio, implement the CTA flow, or solve a logic bug in a playable's `.ts` file. Trigger when the user says "write the controller", "add the hook logic", "make the button do X", "fix the gameplay bug", "implement the CTA", "TypeScript", or "write a Cocos script". Also trigger when a wireframe's interaction contract needs code, or when the cocos-engineer asks for a script to mount on a node.

2026-05-22
playable-team
软件开发工程师

Assembles a minimal Claude agent team for a specific Cocos Creator 3.8.x playable task. Analyzes the work needed, selects only the roles required, writes tasks to the team board, and runs scripts/start-team.sh with exactly those agents. Use when the user says "create a team for X", "spin up agents for X", "start a playable team", "I need a team to help with X", or invokes /playable-team. Also use when a task can be split across design, cocos-engineer, typescript-dev, and qa-tester agents.

2026-05-21
cocos-playable-design
平面设计师

UI/UX design lead for Cocos Creator 3.8.x playables. Use this skill whenever the user mentions wireframing a playable, planning scene layout, designing the onboarding/hook moment, writing UI specs, mapping interaction flow, sizing safe-area, planning CTA placement, auditing visual hierarchy, breaking a playable script/storyboard into screens, or producing an asset request list for a playable. Trigger even when the user says "design pass", "UX review", "lay out the screens", "what should the first 5 seconds look like", or hands you a `playable-spec.md` / `playable-spec.json` without naming a role.

2026-05-21
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