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cocos-agent-team

cocos-agent-team 收录了来自 dyCuong03 的 6 个 skills,并提供仓库级职业覆盖和站内 skill 详情页。

已收集 skills
6
Stars
0
更新
2026-05-22
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0
职业覆盖
3 个职业分类 · 已分类 100%
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这个仓库中的 skills

cocos-agent-team
软件开发工程师

Orchestrator for the 4-agent Cocos Creator 3.8.x playable production team. Use this skill when the user wants to build a complete playable end-to-end, kick off the agent pipeline, coordinate all 4 roles (design, cocos-engineer, typescript-dev, qa-tester), or manage the team workflow from spec to QA sign-off. Trigger on "build the playable", "start the team", "run the pipeline", "kick off production", "new playable", or when a playable-spec.md/json is ready and the user wants the full team to execute it.

2026-05-22
cocos-playable-engineer
软件开发工程师

Cocos Creator 3.8.x specialist — owns the editor. Use this skill whenever the user mentions building a scene, creating prefabs, importing assets, configuring components, wiring sprite/UI nodes, setting up animations or particle systems, structuring a Cocos project, mounting TypeScript components onto nodes, or executing any task that needs the Cocos Creator MCP server. Trigger when the user says "build the scene", "make this a prefab", "import these assets", "set up the hierarchy", "wire the button", "configure the animation", or hands you a wireframe expecting a working scene back. Also trigger for build/preview/export questions on Cocos Creator 3.8.x specifically.

2026-05-22
cocos-playable-qa
软件质量保证分析师与测试员

QA tester for Cocos Creator 3.8.x playables. Use this skill whenever the user wants to playtest a built playable, profile FPS or memory, run a regression pass after a change, audit a build against the spec's acceptance criteria, verify CTAs fire, check bundle size, validate scene integrity, or sign off a milestone. Trigger when the user says "test the playable", "QA pass", "playtest", "profile perf", "did the last change break X", "verify the CTA", "check FPS", "regression", "audit the build", or asks for a release sign-off. Also trigger when any other agent posts a "ready for QA" handoff.

2026-05-22
cocos-playable-typescript
软件开发工程师

TypeScript gameplay engineer for Cocos Creator 3.8.x playables. Use this skill whenever the user asks to write or refactor a Cocos `Component`, set up `@property` decorators, build a state machine, handle input (touch/swipe/drag), drive `tween`/`Animation`, wire `EventTarget` callbacks, integrate audio, implement the CTA flow, or solve a logic bug in a playable's `.ts` file. Trigger when the user says "write the controller", "add the hook logic", "make the button do X", "fix the gameplay bug", "implement the CTA", "TypeScript", or "write a Cocos script". Also trigger when a wireframe's interaction contract needs code, or when the cocos-engineer asks for a script to mount on a node.

2026-05-22
playable-team
软件开发工程师

Assembles a minimal Claude agent team for a specific Cocos Creator 3.8.x playable task. Analyzes the work needed, selects only the roles required, writes tasks to the team board, and runs scripts/start-team.sh with exactly those agents. Use when the user says "create a team for X", "spin up agents for X", "start a playable team", "I need a team to help with X", or invokes /playable-team. Also use when a task can be split across design, cocos-engineer, typescript-dev, and qa-tester agents.

2026-05-21
cocos-playable-design
平面设计师

UI/UX design lead for Cocos Creator 3.8.x playables. Use this skill whenever the user mentions wireframing a playable, planning scene layout, designing the onboarding/hook moment, writing UI specs, mapping interaction flow, sizing safe-area, planning CTA placement, auditing visual hierarchy, breaking a playable script/storyboard into screens, or producing an asset request list for a playable. Trigger even when the user says "design pass", "UX review", "lay out the screens", "what should the first 5 seconds look like", or hands you a `playable-spec.md` / `playable-spec.json` without naming a role.

2026-05-21