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universal-fallback
Use when the animation domain is unclear or spans multiple contexts—provides general-purpose Disney animation principle guidance.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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Use when the animation domain is unclear or spans multiple contexts—provides general-purpose Disney animation principle guidance.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
Use when working in Blender, Unity 3D, Unreal Engine, Cinema 4D, VR/AR applications, or any three-dimensional animation work.
Use when implementing reduced motion alternatives, vestibular-safe animations, WCAG compliance, or designing for users with motion sensitivity.
Use when creating commercial animations, advertising motion, brand identity animation, logo reveals, or marketing video content.
Use when animating charts, graphs, dashboards, data transitions, or any information visualization work.
Use when implementing game animations, player feedback, character movement, or interactive entertainment in Unity, Unreal, or other game engines.
Use when designing small UI feedback moments like button states, toggles, form validation, loading indicators, or notification badges.
| name | universal-fallback |
| description | Use when the animation domain is unclear or spans multiple contexts—provides general-purpose Disney animation principle guidance. |
Disney's 12 animation principles applied generically across any medium or context.
| Principle | Universal Application |
|---|---|
| Squash & Stretch | Show impact and flexibility |
| Anticipation | Prepare before action |
| Staging | Direct attention clearly |
| Straight Ahead / Pose to Pose | Continuous vs keyframe approach |
| Follow Through / Overlapping | Elements complete at different rates |
| Slow In / Slow Out | Ease acceleration/deceleration |
| Arc | Natural curved motion paths |
| Secondary Action | Supporting elements reinforce primary |
| Timing | Duration affects perceived weight |
| Exaggeration | Push for clarity and impact |
| Solid Drawing | Maintain form and structure |
| Appeal | Design for engagement and delight |
Objects deform during action to show impact, weight, and flexibility. Volume remains constant—compression in one axis means expansion in another. The most important principle for showing life and physics.
Application: Anything with mass reacts to force. Soft objects deform more. Rigid objects show less but still respond. Use to show weight, speed, and material properties.
Preparation before the main action. Wind-up before pitch. Crouch before jump. Pullback before push. Prepares the audience for what's coming and makes action more readable.
Application: Major actions need setup. The bigger the action, the bigger the anticipation. Can be physical, visual, or timing-based. Skipping anticipation makes motion feel robotic.
Directing attention to what matters. Composition, contrast, motion, and timing work together to make intent clear. One clear idea per moment.
Application: Audiences can only focus on one thing at a time. Use all available tools (position, lighting, motion, timing) to make the important element unmistakable.
Two animation approaches. Straight ahead: draw frame-by-frame for fluid, spontaneous motion. Pose to pose: define key poses, then fill between for control and clarity. Most work combines both.
Application: Use straight ahead for dynamic, unpredictable motion. Use pose to pose for planned, precise sequences. Procedural/physics = straight ahead. Scripted = pose to pose.
Different parts of an object/character move at different rates and stop at different times. Nothing stops all at once. Overlapping creates natural, organic motion.
Application: Lead with the root/core, secondary elements follow. Heavier elements lag more. Lighter elements react faster. Creates complexity and believability.
Objects accelerate and decelerate—they don't move at constant speed. More frames at start and end of motion, fewer in the middle. Creates natural, physics-based movement.
Application: Linear motion looks mechanical. Ease-in for exits, ease-out for entrances. Ease-in-out for contained motion. The curve defines the character of movement.
Natural motion follows curved paths, not straight lines. Joints rotate, creating inherent arcs. Thrown objects follow parabolas. Straight line motion is rare in nature.
Application: When something moves from A to B, the path between matters. Check motion paths—mechanical if straight, natural if curved. Exceptions: robots, specific mechanical effects.
Supporting actions that reinforce the primary action without distracting from it. Facial expression supporting body language. Environmental response to character action.
Application: Primary action tells the story. Secondary actions enrich it. Secondary should never dominate. Remove secondary if it distracts from primary.
The number of frames/duration determines the feel of motion. Fewer frames = faster = lighter/snappier. More frames = slower = heavier/more deliberate. Timing is the foundation of personality.
Application: Experiment with timing to find the right feel. Context matters—same duration can feel fast or slow depending on expectations. Timing conveys weight, emotion, and energy.
Push beyond reality for clarity and impact. Doesn't mean "unrealistic"—means amplifying the essence. More extreme poses, more dramatic timing, clearer staging.
Application: Reality can be subtle, unclear, boring. Animation clarifies reality by pushing what matters. Find the truth and amplify it. Different contexts allow different levels.
Understanding of form, weight, volume, and three-dimensional space. Objects maintain their structure during motion. Drawings have weight, balance, and depth.
Application: Things have mass and occupy space. Maintain consistency during animation. Understand the structure of what you're animating. Avoid unintentional distortion.
The quality that makes audiences want to watch. Not just "cute"—can be appealing through design, personality, or movement. Characters and motion should be engaging.
Application: Design and animate for your audience. Create emotional connection. Motion should feel intentional and satisfying. Every choice should serve engagement.
These principles transcend medium. Master them, adapt them, apply them thoughtfully.