一键导入
video-motion-graphics
Use when creating After Effects compositions, Premiere Pro motion, video titles, explainer videos, or broadcast motion graphics.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
菜单
Use when creating After Effects compositions, Premiere Pro motion, video titles, explainer videos, or broadcast motion graphics.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
Use when working in Blender, Unity 3D, Unreal Engine, Cinema 4D, VR/AR applications, or any three-dimensional animation work.
Use when implementing reduced motion alternatives, vestibular-safe animations, WCAG compliance, or designing for users with motion sensitivity.
Use when creating commercial animations, advertising motion, brand identity animation, logo reveals, or marketing video content.
Use when animating charts, graphs, dashboards, data transitions, or any information visualization work.
Use when implementing game animations, player feedback, character movement, or interactive entertainment in Unity, Unreal, or other game engines.
Use when designing small UI feedback moments like button states, toggles, form validation, loading indicators, or notification badges.
| name | video-motion-graphics |
| description | Use when creating After Effects compositions, Premiere Pro motion, video titles, explainer videos, or broadcast motion graphics. |
Apply Disney's 12 animation principles to After Effects, Premiere Pro, and video motion design.
| Principle | Motion Graphics Implementation |
|---|---|
| Squash & Stretch | Overshoot expressions, elastic motion |
| Anticipation | Pre-movement, wind-up keyframes |
| Staging | Composition, depth, focus pulls |
| Straight Ahead / Pose to Pose | Frame-by-frame vs keyframe animation |
| Follow Through / Overlapping | Delayed layers, expression lag |
| Slow In / Slow Out | Graph editor curves, easing |
| Arc | Motion paths, rotation follows path |
| Secondary Action | Environment response, particle systems |
| Timing | 24/30/60fps considerations |
| Exaggeration | Scale beyond reality, dramatic motion |
| Solid Drawing | Z-space, 3D consistency, parallax |
| Appeal | Smooth, professional, emotionally resonant |
Squash & Stretch: Use scale property with different X/Y values. Overshoot expressions create elastic motion. Shape layers deform more naturally than pre-comps for organic squash.
Anticipation: Add 2-4 frames of reverse motion before primary action. Wind-up for reveals—slight scale down before scale up. Position anticipation: move opposite direction first.
Staging: Use depth of field to direct focus. Vignettes frame important content. Motion blur on secondary elements. Composition leads eye to focal point.
Straight Ahead vs Pose to Pose: Traditional frame-by-frame for character animation. Keyframe-based for graphic animation. Most motion graphics are pose-to-pose with expression refinement.
Follow Through & Overlapping: Use valueAtTime() expressions for lag. Stagger layer animation with offset. Secondary elements continue 4-8 frames past primary stop. Parent/child relationships with delayed response.
Slow In / Slow Out: Master the Graph Editor—never use linear keyframes. Easy Ease is starting point, customize curves. Bezier handles control acceleration. Speed graph shows velocity.
Arc: Enable motion path editing. Auto-orient rotation to path. Add roving keyframes for smooth arcs. Natural motion rarely travels in straight lines.
Secondary Action: Particles respond to primary motion. Shadows and reflections follow. Background elements shift with parallax. Audio waveforms drive visual elements.
Timing: 24fps: Cinematic feel, motion blur essential. 30fps: Broadcast standard, smoother. 60fps: Digital-first, very smooth. Hold frames (2s, 3s) for stylized timing.
Exaggeration: Motion graphics can push further than reality. Scale overshoots to 120-150%. Rotation extends past final. Color and effects can punctuate exaggeration.
Solid Drawing: 3D layers maintain spatial consistency. Parallax creates depth hierarchy. Consistent light direction across elements. Z-positioning creates believable space.
Appeal: Smooth interpolation, no jarring cuts. Color grading unifies composition. Typography has weight and personality. Motion feels intentional and professional.
// Apply to any property for elastic overshoot
freq = 3;
decay = 5;
n = 0;
if (numKeys > 0) {
n = nearestKey(time).index;
if (key(n).time > time) n--;
}
if (n > 0) {
t = time - key(n).time;
amp = velocityAtTime(key(n).time - .001);
w = freq * Math.PI * 2;
value + amp * (Math.sin(t * w) / Math.exp(decay * t) / w);
} else {
value;
}
// Apply delay based on layer index
delay = 0.1;
d = delay * (index - 1);
time - d;
| Element | Duration | Easing |
|---|---|---|
| Text reveal | 15-25 frames | Ease out |
| Logo animation | 30-60 frames | Custom curve |
| Transition | 10-20 frames | Ease in-out |
| Lower third in | 12-18 frames | Ease out |
| Lower third out | 8-12 frames | Ease in |