用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
直接命令不会经过审查 Prompt;运行前请先检查来源。
npx skills add https://github.com/dylantarre/animation-principles --skill motion-sickness命令会保持在同一行。复制前请横向滚动并检查完整内容。
想先保存到本地?可下载 SkillsMP 当前能够提供的文件。
Use when working in Blender, Unity 3D, Unreal Engine, Cinema 4D, VR/AR applications, or any three-dimensional animation work.
Use when implementing reduced motion alternatives, vestibular-safe animations, WCAG compliance, or designing for users with motion sensitivity.
Use when creating commercial animations, advertising motion, brand identity animation, logo reveals, or marketing video content.
基于 SOC 职业分类
正在显示 SKILL.md
| name | motion-sickness |
| description | Use when animation causes dizziness, nausea, disorientation, or vestibular discomfort |
Eliminate vestibular triggers using Disney's principles safely.
These trigger vestibular responses:
Issue: Over-dramatic motion Fix: Reduce scale of transforms. Max 10-20% size change. Avoid full-screen zooms.
Issue: Curved paths cause tracking strain Fix: Use linear motion for functional UI. Save arcs for small, optional elements only.
Issue: Overshooting creates whiplash effect Fix: Remove bounce/overshoot from navigation. Use critically damped springs or ease-out.
Issue: Multiple moving elements cause confusion Fix: Limit to one primary motion. Remove parallax layers.
Issue: Acceleration patterns cause disorientation Fix: Use consistent, predictable easing. Avoid sudden speed changes.
prefers-reduced-motion - Non-negotiableprefers-reduced-motion?| Triggering | Safe Alternative |
|---|---|
| Zoom transition | Fade + slight scale (max 5%) |
| Parallax scroll | Static or single-layer |
| Rotation | Fade or slide |
| Bounce/spring | Ease-out (no overshoot) |
| Full-page slide | Crossfade |
@media (prefers-reduced-motion: reduce) {
*,
*::before,
*::after {
animation-duration: 0.01ms !important;
animation-iteration-count: 1 !important;
transition-duration: 0.01ms !important;
scroll-behavior: auto !important;
}
.parallax {
transform: none !important;
}
}
/* Safe default motion */
.safe-transition {
transition: opacity 200ms ease-out;
/* Avoid: transform with large values */
}