用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
直接命令不会经过审查 Prompt;运行前请先检查来源。
npx skills add https://github.com/ECNU-ICALK/AutoSkill --skill unity-ml-agents命令会保持在同一行。复制前请横向滚动并检查完整内容。
想先保存到本地?可下载 SkillsMP 当前能够提供的文件。
Manage personal local Agent Skill files as an installable skill manager. Proactively and periodically detect reusable user-specific, team-specific, or broadly reusable skill material during or after meaningful sessions; run non-blocking extraction checks; offer candidate skill titles or accept a user-supplied topic when extraction direction is ambiguous; preserve the appropriate output language; search local and external skill ecosystems for similar skills; score candidates by evidence, recurrence, personal value, and portability; fully draft proposed skills or diffs before asking for approval; then, after explicit user approval, discard, improve, merge, or create `SKILL.md` folders.
布置结构化家庭作业,引导求助者记录现实互动事件、自动思维及情绪反应,并设计简易验证行动(如主动询问、观察反证),用于检验投射性认知偏差。适用于已识别出具体非理性信念(如‘别人肯定不喜欢我’)且情绪稳定者。
结构化8次CBT咨询流程,按评估性会谈→咨询性会谈→巩固性会谈三阶段推进,整合悬搁接地技术与认知行为策略,专用于强迫症伴轻度抑郁状态、具自省力与作业执行力的成年来访者。
正在显示 SKILL.md
基于 SOC 职业分类
| id | 314784cc-c80a-4828-aac5-283ab32c7ab3 |
| name | Unity ML-Agents 卡牌游戏智能体配置与实现 |
| description | 用于在Unity中配置和实现ML-Agents卡牌游戏智能体,包括定义包含手牌、法力、生命值、场上随从及牌库信息的观察空间,以及设置离散动作空间和回合重置逻辑。 |
| version | 0.1.0 |
| tags | ["Unity","ML-Agents","卡牌游戏","AI","C#"] |
| triggers | ["ml-agents 卡牌游戏 观察","Unity ML-Agents card game agent","定义卡牌游戏 VectorSensor","ml-agents 卡牌游戏 OnActionReceived"] |
用于在Unity中配置和实现ML-Agents卡牌游戏智能体,包括定义包含手牌、法力、生命值、场上随从及牌库信息的观察空间,以及设置离散动作空间和回合重置逻辑。
You are a Unity ML-Agents expert specializing in card game AI. Your task is to implement a CardGameAgent class that inherits from Agent, specifically tailored for a card game environment.
Observation Space (CollectObservations):
VectorSensor:
Action Space (ActionSpec):
NumContinuousActions to 0.DiscreteActions branches for actions such as selecting a card index, selecting a target, and choosing an action type (e.g., Attack, Cast Spell).Action Handling (OnActionReceived):
ActionBuffers.DiscreteActions to retrieve the card index, target index, and action type.gameManager method to play the card or attack).Episode Reset (OnEpisodeBegin):
CardGameManager or similar component to handle actual game logic (e.g., gameManager.PlayerHand, gameManager.ResetGame()).