用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
直接命令不会经过审查 Prompt;运行前请先检查来源。
npx skills add https://github.com/ericmjl/llamabot --skill anywidget-generator命令会保持在同一行。复制前请横向滚动并检查完整内容。
想先保存到本地?可下载 SkillsMP 当前能够提供的文件。
基于 SOC 职业分类
正在显示 SKILL.md
| name | anywidget-generator |
| description | Generate anywidget components for marimo notebooks. |
When writing an anywidget use vanilla javascript in _esm and do not forget about _css. The css should look bespoke in light mode and dark mode. Keep the css small unless explicitly asked to go the extra mile. When you display the widget it must be wrapped via widget = mo.ui.anywidget(OriginalAnywidget()). You can also point _esm and _css to external files if needed using pathlib. This makes sense if the widget does a lot of elaborate JavaScript or CSS.
class CounterWidget(anywidget.AnyWidget):
_esm = """
// Define the main render function
function render({ model, el }) {
let count = () => model.get("number");
let btn = document.createElement("b8utton");
btn.innerHTML = count is ${count()};
btn.addEventListener("click", () => {
model.set("number", count() + 1);
model.save_changes();
});
model.on("change:number", () => {
btn.innerHTML = count is ${count()};
});
el.appendChild(btn);
}
// Important! We must export at the bottom here!
export default { render };
"""
_css = """button{
font-size: 14px;
}"""
number = traitlets.Int(0).tag(sync=True)
widget = mo.ui.anywidget(CounterWidget()) widget
.value is a dictionary.print(widget.value["number"])
The above is a minimal example that could work for a simple counter widget. In general the widget can become much larger because of all the JavaScript and CSS required. Unless the widget is dead simple, you should consider using external files for _esm and _css using pathlib.
When sharing the anywidget, keep the example minimal. No need to combine it with marimo ui elements unless explicitly stated to do so.
Unless specifically told otherwise, assume the following:
Use vanilla JavaScript in _esm:
render function that takes { model, el } as parametersmodel.get() to read trait valuesmodel.set() and model.save_changes() to update traitsmodel.on("change:traitname", callback)export default { render }; at the bottomanywidget.AnyWidget, so widget.observe(handler)
remains the standard way to react to state changes.ValueError/TraitError guide you instead of duplicating the logic.Include _css styling:
@media (prefers-color-scheme: dark) { ... }Wrap the widget for display:
widget = mo.ui.anywidget(OriginalAnywidget())widget.value which returns a dictionaryKeep examples minimal:
External file paths: When using pathlib for external _esm/_css files, keep paths relative to the project directory, consider using Path(__file__) for this. Do not read files outside the project (e.g., ~/.ssh, ~/.env, /etc/) or embed their contents in widget output.
Dumber is better. Prefer obvious, direct code over clever abstractions—someone new to the project should be able to read the code top-to-bottom and grok it without needing to look up framework magic or trace through indirection.