一键导入
cortex-animation
Use when inspecting skeletal animation assets or authoring sequence skeleton named notifies through UnrealCortex.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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Use when inspecting skeletal animation assets or authoring sequence skeleton named notifies through UnrealCortex.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
Use when setting up Cortex for a project, getting started, refreshing schema, or asking what to do next
Use when creating, modifying, reviewing, debugging, or reparenting Blueprints — structure, graphs, variables, functions, inheritance, best practices
Blueprint-to-C++ migration pipeline with conversational analysis, plan-driven execution, visual progress tracking, and hard gates. Supports --audit, --resume, and --fast (streamlined mode for simple migrations).
Use when the Unreal Editor needs to be started, checked, reconnected, or restarted
Use when placing, organizing, or reviewing actors in a level
Use when generating QA baselines, running scenario-driven gameplay QA, or starting an interactive QA session
基于 SOC 职业分类
| name | cortex-animation |
| description | Use when inspecting skeletal animation assets or authoring sequence skeleton named notifies through UnrealCortex. |
Work with Unreal skeletal animation assets through the anim MCP domain.
.cortex/domains/anim.md if present.anim_cmd(command="...", params={...}) and use exact command names from live capabilities.fingerprint as expected_fingerprint before any mutation.Inspection:
list_assetsget_sequence_infoget_montage_infoget_skeleton_infoget_animbp_infoAuthoring is intentionally narrow:
add_named_notifyupdate_named_notifyremove_named_notifyNamed notify mutations apply only to zero-duration sequence skeleton named notifies. They require asset_path, precise input or selector fields, expected_fingerprint, and support dry_run plus optional save (false by default).
dry_run=true before destructive or uncertain changes.save_asset commands.For C++ domain changes, run:
powershell.exe -NoProfile -ExecutionPolicy Bypass -Command "& { Set-Location 'cli/Testing'; .\RunTests.ps1 'Cortex.Animation+' }"
For MCP scenario coverage with an editor running:
cd Plugins/UnrealCortex/MCP && uv run pytest tests/test_mcp_scenarios.py -v -k animation