一键导入
team-release
Orchestrate the release team: coordinates release-manager, qa-lead, devops-engineer, and producer to execute a release from candidate to deployment.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
菜单
Orchestrate the release team: coordinates release-manager, qa-lead, devops-engineer, and producer to execute a release from candidate to deployment.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
Global installer skill that bootstraps the full Codex Code Game Studios layer into the current repository by calling the installed repo bootstrap script.
Global helper for explaining how the Codex Code Game Studios pack works, whether the current repo is already studio-enabled, and which installer flow to use next.
Global read-only audit skill that checks whether a repository is ready for Codex Code Game Studios and routes to installation or the repo-local adopt flow.
Create a Steam pricing and bundle plan covering regional pricing, launch discounts, deluxe packages, soundtrack or DLC bundles, and Steam-specific pricing risks. Use when setting commercial terms on Steam.
Create a Steam Coming Soon and review calendar covering Steam Direct readiness, store page review, build review, wishlist beats, and release timing. Use when planning the Steam pre-launch window.
Create a Steam Deck readiness summary covering input, readability, performance, suspend-resume behavior, compatibility risks, and follow-up actions. Use when preparing Steam Deck support or review positioning.
| name | team-release |
| description | Orchestrate the release team: coordinates release-manager, qa-lead, devops-engineer, and producer to execute a release from candidate to deployment. |
Argument check: If no version number is provided:
production/session-state/active.md and the most recent file in production/milestones/ (if they exist) to infer the target version.When this skill is invoked, orchestrate the release team through a structured pipeline.
Decision Points: At each phase transition, present a concise plain-text choice list to the user with the subagent's proposals as selectable options. Write the agent's full analysis in conversation, then capture the decision with concise labels. The user must approve before moving to the next phase.
Use the subagent workflow to spawn each team member as a subagent:
custom agent: release-manager — Release branch, versioning, changelog, deploymentcustom agent: steam-publishing-manager — Steamworks planning, review readiness, variants, pricing, launch operationscustom agent: qa-lead — Test sign-off, regression suite, release quality gatecustom agent: devops-engineer — Build pipeline, artifacts, deployment automationcustom agent: security-engineer — Security audit for online/multiplayer/data featurescustom agent: analytics-engineer — Telemetry event verification and dashboard readinesscustom agent: community-manager — Patch notes and launch communicationcustom agent: producer — Go/no-go decision, stakeholder communicationcustom agent: network-programmer — Netcode stability sign-off (invoke if game has multiplayer)Always provide full context in each agent's prompt (version number, milestone status, known issues). Launch independent agents in parallel where the pipeline allows it (e.g., Phase 3 agents can run simultaneously).
Delegate to producer:
Delegate to release-manager:
$release-checklistIf Steam is a target storefront, also delegate to steam-publishing-manager:
$steam-publish-plan$steam-coming-soon, $steam-store-assets, $steam-review-ready,
$steam-demo, $steam-playtest, $steam-early-access, $steam-dlc,
$steam-soundtrack, $steam-bundles-pricing, $steam-launch-ops, or
$steam-deck-ready are needed for this releaseDelegate in parallel:
Delegate (can run in parallel with Phase 3 if resources available):
Delegate to producer:
If producer declares NO-GO:
Delegate to release-manager + devops-engineer:
$changelogIf Steam is a target storefront, delegate to steam-publishing-manager in parallel:
Delegate to community-manager (in parallel with deployment):
$patch-notes [version]If any spawned agent (as a subagent) returns BLOCKED, errors, or cannot complete:
Common blockers:
$architecture-decision first$create-storiesAll file writes (release checklists, changelogs, patch notes, deployment scripts) are delegated to sub-agents and sub-skills. Each enforces the "May I write to [path]?" protocol. This orchestrator does not write files directly.
A summary report covering: release version, scope, quality gate results, go/no-go decision, deployment status, and monitoring plan.
Verdict: COMPLETE — release executed and deployed. Verdict: BLOCKED — release halted; go/no-go was NO or a hard blocker is unresolved.
$retrospective if significant issues occurred during the release.production/stage.txt to Live after successful deployment.