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creative-writing
Patterns for fiction, narrative structure, character development, dialogue, and storytelling craft.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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Patterns for fiction, narrative structure, character development, dialogue, and storytelling craft.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
Run the 7-step Artificial Critical Thinking pass — Materiality → Hypothesise → Alternatives → Disconfirmers → Audit priors → Severity → Commit-with-marker
Challenge what you think is right — alternative hypotheses, missing data, evidence quality, bias detection, falsifiability, and adversarial review
Step-back protocol — restate, generalise, specialise, invert, ask why, pre-mortem, check stakeholders, and audit framings before solving
Build knowledge bases that build software — research before code, teach before execute
Two-phase brain upgrade — mechanical install via shared core, then LLM-led semantic reconciliation
Clear documentation through visual excellence
| type | skill |
| lifecycle | stable |
| inheritance | inheritable |
| name | creative-writing |
| description | Patterns for fiction, narrative structure, character development, dialogue, and storytelling craft. |
| tier | standard |
| applyTo | **/*fiction*,**/*story*,**/*narrative*,**/*dialogue*,**/*character* |
| currency | "2026-04-22T00:00:00.000Z" |
Patterns for fiction, narrative structure, character development, dialogue, and storytelling craft.
book-project/
├── .github/
│ ├── copilot-instructions.md # Book-specific Alex context
│ └── prompts/
│ └── chapter-review.prompt.md
├── outline/
│ ├── BOOK-PLAN.md # Synopsis, themes, timeline
│ ├── PLOT-OUTLINE.md # Beat sheet or chapter summaries
│ └── TIMELINE.md # Story timeline (if complex)
├── characters/
│ ├── CHARACTER-BIBLE.md # All characters in one file
│ └── [character-name].md # Deep dives for major characters
├── worldbuilding/ # For fantasy/sci-fi/historical
│ ├── WORLD-BIBLE.md # Rules, history, geography
│ ├── magic-system.md # If applicable
│ └── locations/ # Location details
├── research/ # For historical, technical, etc.
│ ├── RESEARCH-LOG.md # What you've researched
│ └── notes/ # Source notes
├── chapters/
│ ├── act-1/
│ │ ├── ch01-[slug].md
│ │ └── ch02-[slug].md
│ ├── act-2/
│ └── act-3/
├── drafts/
│ ├── draft-1/ # Complete manuscript versions
│ └── draft-2/
├── scenes/ # Loose scenes not yet placed
└── README.md # Project overview
# Book Plan: [Title]
## Logline
[One sentence that captures the core conflict]
## Synopsis
[2-3 paragraph summary]
## Genre & Comparables
- **Genre**: [Primary genre + subgenre]
- **Comp Titles**: [Book] meets [Book]
- **Target Audience**: [Who is this for]
## Themes
1. [Primary theme — what is this book ABOUT thematically?]
2. [Secondary theme]
## Structure
- **Format**: [Novel / Novella / Short Story Collection]
- **POV**: [First / Third Limited / Multiple]
- **Tense**: [Past / Present]
- **Target Word Count**: [XX,000]
## Timeline
| Phase | Duration | Deliverable |
|-------|----------|-------------|
| Outline | Weeks 1-2 | PLOT-OUTLINE.md complete |
| Draft 1 | Weeks 3-10 | Rough draft in drafts/draft-1/ |
| Revision | Weeks 11-14 | Draft 2 |
| Beta | Weeks 15-18 | Beta feedback incorporated |
| Polish | Weeks 19-20 | Submission-ready |
## Success Criteria
- [ ] First draft complete
- [ ] [Other goals]
# Character Bible
## Main Characters
### [Character Name] — [Role: Protagonist/Antagonist/etc.]
- **Age**:
- **Occupation**:
- **Want** (external goal):
- **Need** (internal growth):
- **Lie** (false belief):
- **Ghost** (wound from past):
- **Arc**: [Positive/Negative/Flat]
**Voice notes**: [How they speak, verbal tics, vocabulary level]
**Appearance**: [Key visual details]
**Relationships**:
| Character | Relationship | Dynamic |
|-----------|-------------|---------|
| [Name] | [Role] | [How they interact] |
---
### [Next Character]
...
## Supporting Characters
| Name | Role | One-Line Description |
|------|------|---------------------|
| [Name] | [Best friend] | [Brief] |
# [Book Title] — Writing Context
## Project Overview
[2-3 sentence summary: genre, premise, current status]
## Current Phase
- [x] Outlining
- [ ] Drafting (Chapter X of Y)
- [ ] Revision
- [ ] Beta/Feedback
## Key Files
- Book plan: outline/BOOK-PLAN.md
- Plot: outline/PLOT-OUTLINE.md
- Characters: characters/CHARACTER-BIBLE.md
- World: worldbuilding/WORLD-BIBLE.md (if applicable)
## Alex Guidance
- **Voice**: [Describe the narrative voice — literary, commercial, etc.]
- **POV Rules**: [Third limited / No head-hopping / etc.]
- **Tone**: [Dark, humorous, lyrical, etc.]
- When suggesting dialogue: Match character voice from CHARACTER-BIBLE.md
- When reviewing scenes: Check against PLOT-OUTLINE.md for consistency
## Don't
- Don't make the prose purple/overwrought
- Don't add characters not in CHARACTER-BIBLE.md without discussion
- Don't resolve tension too easily
## World Rules (if applicable)
[Key constraints: magic rules, historical accuracy needs, etc.]
## Book Project Audit
### Structure Assessment
- [ ] Has outline/ with BOOK-PLAN.md
- [ ] Character documentation exists
- [ ] Chapters organized (by act or sequentially)
- [ ] Drafts versioned separately
### Alex-Readiness Assessment
- [ ] copilot-instructions.md exists with project context
- [ ] Current phase clearly marked
- [ ] Voice/tone guidance provided
- [ ] Key files linked
### Craft Documentation
- [ ] Character arcs defined (want/need/lie)
- [ ] Plot structure documented
- [ ] World rules captured (if applicable)
- [ ] Research tracked (if needed)
| Act | Purpose | Proportion |
|---|---|---|
| Act I: Setup | Introduce world, character, conflict | 25% |
| Act II: Confrontation | Rising stakes, complications | 50% |
| Act III: Resolution | Climax, resolution, denouement | 25% |
Act I Act II Act III
┌─────────────────┬──────────────────────────┬─────────────────┐
│ │ │ │
│ Inciting Turning Midpoint Turning Climax │
│ Incident Point 1 Point 2 │
│ ↓ ↓ ↓ ↓ ↓ │
└──────┴──────────┴──────────┴─────────┴──────────┴───────────┘
10% 25% 50% 75% 90%
| Structure | Best For | Key Feature |
|---|---|---|
| Hero's Journey | Epic, fantasy | 12 stages, transformation |
| Save the Cat | Commercial fiction | 15 beats, clear timing |
| Seven-Point | Plotting from ending | Hook → Resolution |
| Freytag's Pyramid | Classic drama | Rising/falling action |
| Kishōtenketsu | Eastern narrative | No conflict required |
| In Medias Res | Thrillers | Start in middle of action |
| Dimension | Questions |
|---|---|
| Want (External) | What does the character pursue? |
| Need (Internal) | What must they learn/change? |
| Lie | What false belief holds them back? |
| Ghost | What past event created the lie? |
| Flaw | What weakness emerges from the lie? |
| Strength | What positive trait will save them? |
| Arc | Description | Example |
|---|---|---|
| Positive | Overcomes flaw, achieves need | Most protagonists |
| Negative | Succumbs to flaw, tragic end | Breaking Bad |
| Flat | Changes others, not self | Sherlock Holmes |
| Corruption | Starts good, ends bad | Anakin Skywalker |
| Disillusionment | Loses positive belief | Noir protagonists |
| Function | Example |
|---|---|
| Reveal character | Word choice shows personality |
| Advance plot | Deliver essential information |
| Create tension | Subtext, disagreement |
| Establish relationships | How characters speak to each other |
| Provide exposition | Disguised as natural conversation |
| Technique | How It Works |
|---|---|
| Saying opposite | "I'm fine" (clearly not fine) |
| Deflection | Answering a different question |
| Non-sequitur | Changing subject reveals discomfort |
| Action contradiction | Words say one thing, actions another |
| Silence | What's NOT said speaks volumes |
| Tag Type | Usage |
|---|---|
| "Said" | Invisible, preferred for most |
| Action beat | "I know." She turned away. |
| Specific verb | "Whispered" (sparingly) |
| Adverb | Avoid "said angrily" — show instead |
| POV | Advantages | Limitations |
|---|---|---|
| First Person | Intimate, voice-driven | Limited to narrator's knowledge |
| Third Limited | Flexible, maintains intimacy | One character's head at a time |
| Third Omniscient | All-knowing narrator | Can feel distant |
| Second Person | Immersive, unusual | Hard to sustain |
| Multiple POV | Multiple perspectives | Risk confusing reader |
| Scene | Summary |
|---|---|
| Moment-by-moment | Compressed time |
| Dialogue, action | Narration |
| High importance | Transition, backstory |
| Show | Tell |
| Scene | Sequel |
|---|---|
| Goal | Reaction (emotion) |
| Conflict | Dilemma (thought) |
| Disaster | Decision (action) |
| Telling | Showing |
|---|---|
| "She was angry" | Her jaw tightened. She gripped the table edge. |
| "He was nervous" | He wiped his palms on his pants for the third time. |
| "The room was old" | Dust motes floated through slanted light. Wallpaper peeled at the corners. |
| Sense | Often Forgotten |
|---|---|
| Sight | ✓ Usually covered |
| Sound | Ambient sounds, silence |
| Smell | Powerful memory trigger |
| Touch/Texture | Temperature, surfaces |
| Taste | Beyond food — fear, excitement |
| Genre | Reader Expects |
|---|---|
| Mystery | Fair clues, satisfying solution |
| Romance | HEA (Happily Ever After) |
| Thriller | High stakes, fast pace |
| Fantasy | Consistent magic system |
| Literary | Beautiful prose, deep themes |
| Horror | Building dread, catharsis |
| Pass | Focus |
|---|---|
| 1. Story | Plot holes, arc, structure |
| 2. Character | Consistency, motivation, voice |
| 3. Scene | Pacing, purpose, tension |
| 4. Prose | Sentences, words, rhythm |
| 5. Polish | Typos, formatting |
If a passage is:
...consider cutting it.
SCENE HEADING (SLUGLINE)
INT. COFFEE SHOP - DAY
Action lines describe what we SEE and HEAR.
Present tense. Active voice. Brief.
CHARACTER NAME
Dialogue goes here. Keep it snappy.
OTHER CHARACTER
(parenthetical)
Response with direction if needed.
| Device | Effect |
|---|---|
| Imagery | Sensory experience |
| Metaphor | Comparison without "like" |
| Simile | Comparison with "like/as" |
| Alliteration | Repeated initial sounds |
| Assonance | Repeated vowel sounds |
| Enjambment | Line breaks mid-thought |