Skip to main content

feliperyba/ralph-orchestra

SkillsMP 已收集 feliperyba/ralph-orchestra 中的 70 个 Skill。打开任一 Skill 可查看来源和详情。

最近记录的来源活动
SkillsMP 收录数据更新
已收集 skills
70
GitHub 星标
1
GitHub Forks
0

已展示 40 / 70 个已收集 Skill。

职业分类
软件开发工程师
描述

Complete Developer workflow orchestration - task research sequence, implementation flow, validation gates, PRD synchronization, exit conditions.

原文语言:英语

更新
职业分类
软件开发工程师
描述

Complete Game Designer workflow - skill invocation protocol, GDD creation, playtest flow with GDD review, design sessions. MUST load before starting assignments.

原文语言:英语

更新
职业分类
项目管理专家
描述

Complete PM Coordinator workflow - task assignment, project orchestration, PRD management, worker coordination. Use proactively when starting PM agent work.

原文语言:英语

更新
职业分类
项目管理专家
描述

Complete PM Coordinator workflow - task assignment, project orchestration, PRD management, worker coordination. Use proactively when starting PM agent work.

原文语言:英语

更新
职业分类
软件质量保证分析师与测试员
描述

Complete QA Validator workflow orchestration. References specialized skills for each validation step. Load at session startup for full protocol.

原文语言:英语

更新
职业分类
软件开发工程师
描述

Base instructions and guidelines for all agents in the system. This skill provides foundational behaviors and communication protocols that all agents should follow.

原文语言:英语

更新
职业分类
软件开发工程师
描述

Tech Artist orchestration - startup sequence, workflow execution, message handling, exit conditions. Use when starting Tech Artist tasks.

原文语言:英语

更新
职业分类
特效艺术家和动画师
描述

Tech Artist orchestration - startup sequence, workflow execution, message handling, exit conditions. Use when starting Tech Artist tasks.

原文语言:英语

更新
职业分类
软件开发工程师
描述

Advanced TypeScript patterns - generics, utility types, React patterns. Use for complex type scenarios.

原文语言:英语

更新
职业分类
项目管理专家
描述

Game Design Document creation and structure. Use when no GDD exists in the project, starting a new game project, major feature requires design documentation, GDD needs updating due to changes, or preparing for prototype or production.

原文语言:英语

更新
职业分类
项目管理专家
描述

PM self-improvement patterns and reflection practices

原文语言:英语

更新
职业分类
软件质量保证分析师与测试员
描述

Phaser unit testing patterns with MockScene. Provides patterns for testing Phaser objects, Matter.js physics, and game systems without requiring a running game instance.

原文语言:英语

更新
职业分类
软件质量保证分析师与测试员
描述

Bug report format and documentation for failed validations. Use when validation fails and status must be set to needs_fixes.

原文语言:英语

更新
职业分类
软件质量保证分析师与测试员
描述

Test coverage check and creation workflow. Ensures tests exist for all features. Creates unit tests when missing following acceptance criteria. Use during validation before code review.

原文语言:英语

更新
职业分类
软件质量保证分析师与测试员
描述

Full validation workflow for QA agent. Runs automated checks (type-check, lint, test, build) and code quality review with enforced checkpoints. Use when validating implementation after code review.

原文语言:英语

更新
职业分类
软件开发工程师
描述

Process lifecycle management and auxiliary script rules for Ralph agents

原文语言:英语

更新
职业分类
软件质量保证分析师与测试员
描述

Type-check, lint, test, build validation sequence. Use proactively before every commit across all agents.

原文语言:英语

更新
职业分类
平面设计师
描述

UI and visual polish checklist for game presentation. Use when adding final polish, styling, animations, visual feedback.

原文语言:英语

更新
职业分类
软件开发工程师
描述

You are a code refactoring expert specializing in clean code principles, SOLID design patterns, and modern software engineering best practices. Analyze and refactor the provided code to improve its quality, maintainability, and performance.

原文语言:英语

更新
职业分类
软件开发工程师
描述

Phaser game configuration, scenes, and lifecycle management

原文语言:英语

更新
职业分类
平面设计师
描述

Map and level design documentation. Use when designing map layouts, creating level templates, placing loot and spawns, designing flow and pacing, or creating navigation systems.

原文语言:英语

更新
职业分类
项目管理专家
描述

Priority algorithm for selecting next PRD task based on category, dependencies, and risk

原文语言:英语

更新
职业分类
软件质量保证分析师与测试员
描述

E2E test creation and execution for QA. Validates implementations using Playwright API tests that become persistent artifacts for regression.

原文语言:英语

更新
职业分类
软件质量保证分析师与测试员
描述

Playwright E2E test creation patterns. Provides patterns for page objects, multi-client testing, and accessibility selectors. Use when creating end-to-end tests for user flows and gameplay features.

原文语言:英语

更新
职业分类
软件质量保证分析师与测试员
描述

E2E gameplay testing patterns using Playwright API. Tests continuous movement, mouse control, and complete gameplay loops. Use when validating game controls, combat mechanics, and player interactions.

原文语言:英语

更新
职业分类
软件质量保证分析师与测试员
描述

Vitest unit test creation patterns. Provides patterns for AAA structure, mocking, fixtures, and test data factories. Use when creating unit tests for components, services, utilities, or stores.

原文语言:英语

更新
职业分类
软件质量保证分析师与测试员
描述

E2E visual testing using Playwright screenshot API with Vision MCP helpers for qualitative GDD compliance analysis. Use when validating shaders, materials, UI elements, and visual appearance against design specifications.

原文语言:英语

更新
职业分类
软件质量保证分析师与测试员
描述

Complete QA Validator workflow orchestration. References specialized skills for each validation step. Load at session startup for full protocol.

原文语言:英语

更新
职业分类
软件开发工程师
描述

Configures Phaser games and manages scene lifecycle. Use proactively when setting up Phaser scenes, creating game config, or managing scene transitions.

原文语言:英语

更新
职业分类
软件开发工程师
描述

Input validation and anti-cheat patterns for multiplayer servers. Use when implementing server-side validation.

原文语言:英语

更新
职业分类
软件开发工程师
描述

Colyseus client SDK for React, connection methods, room events, and messaging. Use when connecting to multiplayer server.

原文语言:英语

更新
职业分类
软件开发工程师
描述

Colyseus server setup, room handlers, lifecycle events, and scaling. Use when setting up multiplayer server.

原文语言:英语

更新
职业分类
软件开发工程师
描述

Colyseus state schema definition, types, decorators, and serialization patterns. Use when defining room state.

原文语言:英语

更新
职业分类
软件开发工程师
描述

Client-side prediction and server reconciliation core concepts. Use when implementing responsive multiplayer controls.

原文语言:英语

更新
职业分类
软件开发工程师
描述

Movement prediction with server reconciliation for WASD controls. Use when implementing player movement.

原文语言:英语

更新
职业分类
软件开发工程师
描述

Server-authoritative multiplayer architecture principles. Use when designing multiplayer features.

原文语言:英语

更新
职业分类
软件开发工程师
描述

Haptic feedback patterns for mobile games using Vibration API. Use when adding tactile feedback.

原文语言:英语

更新
职业分类
软件开发工程师
描述

Object pooling for high-performance R3F components (decals, particles, projectiles)

原文语言:英语

更新
职业分类
软件开发工程师
描述

Game UI and HUD animation patterns with Framer Motion. Use when animating HUD elements.

原文语言:英语

更新
职业分类
软件开发工程师
描述

Instanced rendering for repeated objects in R3F. Use when rendering many identical objects.

原文语言:英语

更新
已展示 40 / 70 个已收集 Skill。