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ralph-orchestra

ralph-orchestra 收录了来自 feliperyba 的 70 个 skills,并提供仓库级职业覆盖和站内 skill 详情页。

已收集 skills
70
Stars
1
更新
2026-02-13
Forks
0
职业覆盖
6 个职业分类 · 已分类 100%
仓库浏览

这个仓库中的 skills

developer-workflow
软件开发工程师

Complete Developer workflow orchestration - task research sequence, implementation flow, validation gates, PRD synchronization, exit conditions.

2026-02-13
gamedesigner-worflow
软件开发工程师

Complete Game Designer workflow - skill invocation protocol, GDD creation, playtest flow with GDD review, design sessions. MUST load before starting assignments.

2026-02-13
pm-workflow
项目管理专家

Complete PM Coordinator workflow - task assignment, project orchestration, PRD management, worker coordination. Use proactively when starting PM agent work.

2026-02-13
pm-workflow
项目管理专家

Complete PM Coordinator workflow - task assignment, project orchestration, PRD management, worker coordination. Use proactively when starting PM agent work.

2026-02-13
qa-workflow
软件质量保证分析师与测试员

Complete QA Validator workflow orchestration. References specialized skills for each validation step. Load at session startup for full protocol.

2026-02-13
shared-core
软件开发工程师

Base instructions and guidelines for all agents in the system. This skill provides foundational behaviors and communication protocols that all agents should follow.

2026-02-13
techartist-workflow
软件开发工程师

Tech Artist orchestration - startup sequence, workflow execution, message handling, exit conditions. Use when starting Tech Artist tasks.

2026-02-13
techartist-workflow
特效艺术家和动画师

Tech Artist orchestration - startup sequence, workflow execution, message handling, exit conditions. Use when starting Tech Artist tasks.

2026-02-13
dev-typescript-advanced
软件开发工程师

Advanced TypeScript patterns - generics, utility types, React patterns. Use for complex type scenarios.

2026-02-12
gd-gdd-creation
项目管理专家

Game Design Document creation and structure. Use when no GDD exists in the project, starting a new game project, major feature requires design documentation, GDD needs updating due to changes, or preparing for prototype or production.

2026-02-12
pm-improvement-self-improvement
项目管理专家

PM self-improvement patterns and reflection practices

2026-02-12
qa-phaser-unit-testing
软件质量保证分析师与测试员

Phaser unit testing patterns with MockScene. Provides patterns for testing Phaser objects, Matter.js physics, and game systems without requiring a running game instance.

2026-02-12
qa-bug-reporting
软件质量保证分析师与测试员

Bug report format and documentation for failed validations. Use when validation fails and status must be set to needs_fixes.

2026-02-12
qa-test-creation
软件质量保证分析师与测试员

Test coverage check and creation workflow. Ensures tests exist for all features. Creates unit tests when missing following acceptance criteria. Use during validation before code review.

2026-02-12
qa-validation-workflow
软件质量保证分析师与测试员

Full validation workflow for QA agent. Runs automated checks (type-check, lint, test, build) and code quality review with enforced checkpoints. Use when validating implementation after code review.

2026-02-12
shared-lifecycle
软件开发工程师

Process lifecycle management and auxiliary script rules for Ralph agents

2026-02-12
shared-validation-feedback-loops
软件质量保证分析师与测试员

Type-check, lint, test, build validation sequence. Use proactively before every commit across all agents.

2026-02-12
ta-ui-polish
平面设计师

UI and visual polish checklist for game presentation. Use when adding final polish, styling, animations, visual feedback.

2026-02-12
codebase-cleanup-refactor-clean
软件开发工程师

You are a code refactoring expert specializing in clean code principles, SOLID design patterns, and modern software engineering best practices. Analyze and refactor the provided code to improve its quality, maintainability, and performance.

2026-02-11
dev-phaser-fundamentals
软件开发工程师

Phaser game configuration, scenes, and lifecycle management

2026-02-11
gd-design-level
平面设计师

Map and level design documentation. Use when designing map layouts, creating level templates, placing loot and spawns, designing flow and pacing, or creating navigation systems.

2026-02-11
pm-organization-task-selection
项目管理专家

Priority algorithm for selecting next PRD task based on category, dependencies, and risk

2026-02-11
qa-browser-testing
软件质量保证分析师与测试员

E2E test creation and execution for QA. Validates implementations using Playwright API tests that become persistent artifacts for regression.

2026-02-11
qa-e2e-test-creation
软件质量保证分析师与测试员

Playwright E2E test creation patterns. Provides patterns for page objects, multi-client testing, and accessibility selectors. Use when creating end-to-end tests for user flows and gameplay features.

2026-02-11
qa-gameplay-testing
软件质量保证分析师与测试员

E2E gameplay testing patterns using Playwright API. Tests continuous movement, mouse control, and complete gameplay loops. Use when validating game controls, combat mechanics, and player interactions.

2026-02-11
qa-unit-test-creation
软件质量保证分析师与测试员

Vitest unit test creation patterns. Provides patterns for AAA structure, mocking, fixtures, and test data factories. Use when creating unit tests for components, services, utilities, or stores.

2026-02-11
qa-visual-testing
软件质量保证分析师与测试员

E2E visual testing using Playwright screenshot API with Vision MCP helpers for qualitative GDD compliance analysis. Use when validating shaders, materials, UI elements, and visual appearance against design specifications.

2026-02-11
qa-workflow
软件质量保证分析师与测试员

Complete QA Validator workflow orchestration. References specialized skills for each validation step. Load at session startup for full protocol.

2026-02-11
ta-phaser-fundamentals
软件开发工程师

Configures Phaser games and manages scene lifecycle. Use proactively when setting up Phaser scenes, creating game config, or managing scene transitions.

2026-02-11
dev-multiplayer-anti-cheat-validation
软件开发工程师

Input validation and anti-cheat patterns for multiplayer servers. Use when implementing server-side validation.

2026-02-09
dev-multiplayer-colyseus-client
软件开发工程师

Colyseus client SDK for React, connection methods, room events, and messaging. Use when connecting to multiplayer server.

2026-02-09
dev-multiplayer-colyseus-server
软件开发工程师

Colyseus server setup, room handlers, lifecycle events, and scaling. Use when setting up multiplayer server.

2026-02-09
dev-multiplayer-colyseus-state
软件开发工程师

Colyseus state schema definition, types, decorators, and serialization patterns. Use when defining room state.

2026-02-09
dev-multiplayer-prediction-basics
软件开发工程师

Client-side prediction and server reconciliation core concepts. Use when implementing responsive multiplayer controls.

2026-02-09
dev-multiplayer-prediction-movement
软件开发工程师

Movement prediction with server reconciliation for WASD controls. Use when implementing player movement.

2026-02-09
dev-multiplayer-server-authoritative
软件开发工程师

Server-authoritative multiplayer architecture principles. Use when designing multiplayer features.

2026-02-09
dev-patterns-mobile-haptics
软件开发工程师

Haptic feedback patterns for mobile games using Vibration API. Use when adding tactile feedback.

2026-02-09
dev-patterns-object-pooling
软件开发工程师

Object pooling for high-performance R3F components (decals, particles, projectiles)

2026-02-09
dev-patterns-ui-animations
软件开发工程师

Game UI and HUD animation patterns with Framer Motion. Use when animating HUD elements.

2026-02-09
dev-performance-instancing
软件开发工程师

Instanced rendering for repeated objects in R3F. Use when rendering many identical objects.

2026-02-09
当前展示该仓库 Top 40 / 70 个已收集 skills。