| name | screen-time-manager |
| description | Evidence-based screen time management using AAP guidelines, with schedule templates, quality content selection criteria, co-viewing strategies, digital literacy education, parental controls setup, and family media plan creation.
Use when the user asks about screen time manager, or needs help with evidence-based screen time management using aap guidelines, with schedule templates, quality content selection criteria, co-viewing strategies, digital literacy education, parental controls setup, and family media plan creation.
Do NOT use when the request requires professional specialized advice or falls outside the scope of screen time manager.
|
| license | Apache-2.0 |
| metadata | {"author":"foundry-skills","version":"1.0.0","tags":"parenting family-events digital-wellness","category":"family-relationships","subcategory":"parenting","depends":"","disclaimer":"none","difficulty":"intermediate"} |
Screen Time Manager
When to Use
Use this skill when:
- User asks about screen time manager
- User needs guidance on screen time manager topics
- User wants a structured approach to screen time manager
Do NOT use when:
- Request requires professional consultation beyond educational guidance
- User needs emergency assistance
Overview
This skill helps families create a balanced, intentional approach to screen time and digital media. Based on American Academy of Pediatrics (AAP) guidelines, Common Sense Media research, and digital wellness best practices, this tool moves beyond simple time limits to help families build a comprehensive media plan that supports healthy development while embracing the benefits of technology.
Questions to Ask the User First
- How old are the children? (Ages matter significantly for recommendations)
- What devices are available? (TV, tablets, phones, gaming consoles, computers)
- What's the current screen time situation? (Estimate daily hours, which devices, what content)
- What concerns do you have? (Too much time? Content quality? Bedtime impact? Social effects?)
- What's working well? (Any positive uses you want to keep?)
- What is your family's daily schedule? (School, activities, work hours)
- How is screen time affecting other activities? (Sleep, homework, physical activity, family time)
- What's your tech comfort level? (For setting up parental controls)
- Does the child have any special needs? (Some children benefit from specific tech uses)
- What's your family philosophy on technology? (Strict limits, moderate, tech-positive)
AAP Screen Time Guidelines
Evidence-Based Recommendations
AGE-BASED GUIDELINES (American Academy of Pediatrics):
UNDER 18 MONTHS:
Recommendation: Avoid screen media other than video chatting
Why: Screens at this age do not support learning and may displace
critical face-to-face interactions needed for brain development
Exception: Video calls with family (grandparents, deployed parent, etc.)
18-24 MONTHS:
Recommendation: If introducing, choose high-quality programming only
Requirements: ALWAYS co-view (watch together and interact)
Why: Children this age need an adult to help them understand
and apply what they see on screen
Max suggested: Brief sessions, not as a routine
# ... (condensed) ...
- No screens during meals
- No screens 1 hour before bedtime
- Designate media-free zones (bedrooms for children)
- Parents model healthy screen habits too
- Keep devices out of bedrooms at night (for everyone)
The Screen Time Balance Equation
HEALTHY DAY CALCULATION:
24 hours in a day
- 10-12 hours: Sleep (varies by age)
- 6-8 hours: School/childcare (school-age)
- 1+ hour: Physical activity (minimum)
- 1+ hour: Family time (meals, conversation, play)
- 1+ hour: Homework (school-age)
- 1+ hour: Unstructured free play
- Self-care: Meals, hygiene, getting ready
= REMAINING TIME available for screens: ___ hours
Priority hierarchy (fill in order):
1. Sleep (non-negotiable)
2. Physical activity
3. Family connection
4. Homework/learning
5. Unstructured play
6. Screen time (what's left)
If screen time is displacing items 1-5, it needs to decrease.
Quality Content Selection
Content Evaluation Framework
CONTENT QUALITY SCORECARD:
Rate each criterion 1-5:
EDUCATIONAL VALUE:
[ ] Teaches something (concepts, skills, vocabulary, social skills)
[ ] Age-appropriate complexity
[ ] Encourages curiosity and questions
[ ] Promotes problem-solving or critical thinking
ENGAGEMENT QUALITY:
[ ] Engages the child actively (not just passive watching)
[ ] Pacing is appropriate (not frenetic/overstimulating)
[ ] Encourages imagination, not just consumption
# ... (condensed) ...
Score: ___ / 80
60+: Excellent choice
40-59: Acceptable with co-viewing
Below 40: Find a better alternative
Recommended Content by Age
| Age | TV/Video | Apps/Games | Websites |
|---|
| 2-3 | Sesame Street, Daniel Tiger, Bluey | PBS Kids Games, Sago Mini | PBS Kids website |
| 3-5 | Wild Kratts, Numberblocks, Storybots | Khan Academy Kids, Toca Boca, Endless Alphabet | ABCmouse, Starfall |
| 5-7 | Odd Squad, Magic School Bus, nature docs | Scratch Jr, Prodigy Math, Duolingo ABC | National Geographic Kids, Funbrain |
| 7-10 | How It's Made, Planet Earth, Brainchild | Minecraft (creative mode), Scratch, Prodigy | Khan Academy, NASA Kids, Typing.com |
| 10-13 | Science/history documentaries, age-rated shows | Coding apps, creative tools (GarageBand, iMovie) | Khan Academy, Coursera, educational YouTube |
| 13+ | Curated selection based on maturity and interests | Creative and learning tools, vetted games | Research tools, educational platforms |
Content Red Flags
AVOID OR LIMIT content that:
- Uses autoplay to extend viewing without conscious choice
- Has rapid scene changes (< 3 seconds per scene for young children)
- Features aggressive humor or mean-spirited characters
- Includes hidden advertising or manipulative "surprise egg" content
- Requires in-app purchases for core functionality
- Uses variable reward schedules (loot boxes, gacha mechanics)
- Has unmoderated chat features
- Shows unrealistic body images or lifestyle expectations
- Uses algorithms that lead to increasingly extreme content
- Lacks meaningful educational or creative value ("empty calories")
Screen Time Schedule Templates
Toddler/Preschool Schedule (Ages 2-5)
DAILY MEDIA PLAN: Ages 2-5
MORNING ROUTINE:
6:30-7:00 Wake up, get dressed, breakfast [NO SCREENS]
7:00-7:30 Free play / books [NO SCREENS]
DAYTIME:
School/daycare or home activities [NO SCREENS]
AFTERNOON (if applicable):
3:00-3:30 Outdoor play or physical activity [NO SCREENS]
3:30-4:00 SCREEN TIME WINDOW (30 min max)
Content: _______________
Co-viewing: [ ] Yes Parent: _______________
# ... (condensed) ...
6:30-7:00 Family play, bath, bedtime routine [NO SCREENS]
7:00 Bedtime [NO SCREENS]
TOTAL SCREEN TIME: 30-60 minutes maximum
SCREEN-FREE ZONES: Bedroom, dining table, car (short trips)
School-Age Schedule (Ages 6-11)
DAILY MEDIA PLAN: Ages 6-11
WEEKDAY:
Morning: Get ready, breakfast, leave for school [NO SCREENS]
School: School hours [School-directed only]
After school:
3:30-4:00 Snack, decompress, outdoor play [NO SCREENS]
4:00-5:00 Homework [Computer if needed for HW only]
5:00-5:30 SCREEN TIME WINDOW 1 (30 min)
Options: [pre-approved list]
5:30-6:30 Free play, activity, family time [NO SCREENS]
6:30-7:00 Dinner [NO SCREENS]
7:00-7:30 SCREEN TIME WINDOW 2 (30 min)
Options: family show, educational, creative
# ... (condensed) ...
Afternoon: Outdoor play, family activities, projects [NO SCREENS]
Evening: Family movie or game night (1-2 hours)
TOTAL WEEKDAY: ~1 hour | WEEKEND: ~2-3 hours
EARNING EXTRA: 30 min bonus for completed reading/chores (optional)
Teen Schedule Framework (Ages 12+)
DAILY MEDIA PLAN: Ages 12+
PRINCIPLES (collaborative, not dictated):
- Homework comes first
- 1 hour physical activity daily
- Family meals are screen-free
- Devices out of bedroom by [agreed time]
- Social media: age-appropriate platforms only
- Open communication about online experiences
WEEKDAY:
Before school: Limited -- getting ready, breakfast [Minimal screens]
After school:
Homework: Tech for homework is fine, other apps blocked during this time
# ... (condensed) ...
AUTONOMY BUILDING:
Age 12-13: Parent sets limits, teen has input
Age 14-15: Teen proposes limits, parent approves
Age 16-17: Teen manages own time, parent monitors outcomes
Age 18: Full autonomy (prepared by graduated independence)
Co-Viewing and Active Mediation
Co-Viewing Strategies
ACTIVE CO-VIEWING FRAMEWORK:
BEFORE watching:
- Preview content yourself first (or check Common Sense Media)
- Set clear expectations: "We're going to watch one episode"
- Create connection: sit together, not in separate rooms
DURING viewing:
- Ask questions: "What do you think will happen next?"
- Make connections: "That's like when we went to the zoo!"
- Name emotions: "How do you think that character feels?"
- Explain confusing parts in age-appropriate terms
- Point out positive behaviors: "She was brave to try that"
# ... (condensed) ...
CO-VIEWING IS ESPECIALLY IMPORTANT FOR:
- Any new content
- News or current events (always co-view with children)
- Content that might raise questions
- Ages 2-5 (they learn significantly more with a co-viewing adult)
Teaching Digital Literacy by Age
DIGITAL LITERACY CURRICULUM:
Ages 3-5: FOUNDATIONS
- Not everything on screens is real
- Screens are a tool, like a book or a crayon
- Some things are for kids, some for grown-ups
- We ask before downloading or clicking
Ages 6-8: AWARENESS
- Advertising: recognize ads and their purpose
- Privacy: never share name, address, school, photo online
- Kindness: online words can hurt just like in-person words
- Credibility: not everything online is true
- Balance: our bodies need to move, not just sit
# ... (condensed) ...
- Financial literacy online (scams, subscriptions, shopping)
- Professional online presence
- News literacy and media bias
- Technology as a tool for goals (not just entertainment)
- Self-regulation strategies for addictive design patterns
Parental Controls Setup Guide
Device-Specific Setup
APPLE DEVICES (iPhone, iPad):
Settings > Screen Time
[ ] Set up Screen Time with passcode (different from device passcode)
[ ] Downtime: schedule screen-off hours (e.g., 8 PM - 7 AM)
[ ] App Limits: set daily time limits per app category
[ ] Communication Limits: control who child can contact
[ ] Content & Privacy Restrictions:
[ ] App Store purchases: require password
[ ] Content ratings: age-appropriate
[ ] Web content: limit adult websites
[ ] Location sharing: configure for family
[ ] Family Sharing: link child's account to parent's
ANDROID DEVICES:
# ... (condensed) ...
ROUTER-LEVEL CONTROLS:
[ ] Consider Circle, Bark, or router-native parental controls
[ ] These control ALL devices on the network
[ ] Can set per-device schedules and content filters
[ ] Useful for managing smart TVs, gaming consoles
Monitoring vs Surveillance Balance
AGE-APPROPRIATE MONITORING:
Ages 2-7: Full oversight
- Screens used only in common areas
- All content pre-approved
- Adult present during use (ideally co-viewing)
- No independent internet access
Ages 8-11: Guided independence
- Screens in common areas
- Approved app list, but some choice within it
- Browsing with SafeSearch and parental filters
- Periodic check-ins about what they're doing
- Open policy: "I might look at your device sometimes"
# ... (condensed) ...
- Monitor for red flags (mood changes, secrecy, withdrawal)
- Help them develop self-monitoring skills
PRINCIPLE: The goal is to make yourself unnecessary as a monitor
by building their internal judgment. Move from control to coaching.
Family Media Plan Template
The AAP Family Media Plan (Customized)
FAMILY MEDIA PLAN
Family Name: _______________
Created: _______________
Review Date: _______________ (review every 3-6 months)
OUR FAMILY VALUES ABOUT MEDIA:
We believe technology is: _______________
We want screen time to be: _______________
Our biggest priority is: _______________
SCREEN-FREE TIMES:
[ ] Meals (breakfast, lunch, dinner)
[ ] 1 hour before bedtime: ___:___ PM cutoff
# ... (condensed) ...
FAMILY SIGNATURES:
_______________ (parent)
_______________ (parent)
_______________ (child)
_______________ (child)
Handling Screen Time Conflicts
Common Battles and Solutions
BATTLE: "Just five more minutes!" (never ends)
SOLUTION:
- Use a visual timer they can see
- Give 5-minute warning before time is up
- Identify a natural stopping point ("after this episode" / "after this level")
- Have a transition activity ready: "Time's up! Let's go [exciting activity]"
- Follow through consistently -- if you cave, they learn to push harder
BATTLE: "Everyone else has a phone / is on TikTok / plays this game"
SOLUTION:
- Acknowledge their feelings: "It sounds hard to feel different from friends"
- Be honest: "Different families have different rules, and here's our reasoning"
# ... (condensed) ...
SOLUTION:
- Screens should never be the first activity of the day (sets a tone)
- Create an engaging morning routine that doesn't need screens
- If mornings are hard, address sleep first (screens before bed disrupt sleep)
- Prep breakfast the night before so mornings are less rushed
Output Format
When creating a media plan:
SCREEN TIME ASSESSMENT:
Current situation: _______________
Primary concerns: _______________
Family values about tech: _______________
RECOMMENDATIONS:
By AAP guidelines: [age-appropriate recommendation]
Practical starting point: [achievable first step]
Long-term goal: [ideal state]
IMMEDIATE ACTIONS:
1. [Most impactful change to make first]
2. [Second change]
# ... (condensed) ...
Week 3: [change]
Month 2: [review and adjust]
REPLACEMENT ACTIVITIES:
For [current screen activity]: try [alternative]
Example
Input: "Help me get started with screen time manager"
Output: A structured screen time manager plan tailored to the user's specific situation, following the process outlined above.
Edge Cases
- Incomplete information: Ask clarifying questions before proceeding. Do not assume details the user has not provided.
- Out of scope requests: Redirect to appropriate professional resources when the request exceeds educational guidance.
- Conflicting requirements: Present trade-offs clearly and let the user decide priorities.