| name | gdunit4-test-runner |
| description | Run gdUnit4 tests for Godot projects.
Use after implementing features, fixing bugs, or modifying GDScript files.
USE PROACTIVELY to verify code changes.
|
| context | fork |
| agent | gdunit4-test-runner |
| allowed-tools | ["Bash"] |
| hooks | {"PreToolUse":[{"matcher":"Bash","hooks":[{"type":"command","command":"${CLAUDE_PLUGIN_ROOT}/skills/gdunit4-test-runner/scripts/ensure-environment.sh","once":true}]}]} |
GDScript Test
Run GDUnit4 tests using the test wrapper script.
When to Use
- After implementing new features
- After fixing bugs
- After modifying GDScript files
- When you need to verify test coverage
- When running CI/CD validation locally
Test Execution
Run tests using the wrapper script included in this skill.
Run All Tests
${CLAUDE_PLUGIN_ROOT}/skills/gdunit4-test-runner/scripts/run_test.sh
Scans entire project for tests.
Run Specific Test File
${CLAUDE_PLUGIN_ROOT}/skills/gdunit4-test-runner/scripts/run_test.sh tests/test_foo.gd
Run Multiple Tests
${CLAUDE_PLUGIN_ROOT}/skills/gdunit4-test-runner/scripts/run_test.sh tests/test_foo.gd tests/test_bar.gd
Run Tests in Directory
${CLAUDE_PLUGIN_ROOT}/skills/gdunit4-test-runner/scripts/run_test.sh tests/application/
Verbose Mode
${CLAUDE_PLUGIN_ROOT}/skills/gdunit4-test-runner/scripts/run_test.sh -v
Shows all Godot logs (useful for debugging test issues).
Understanding Results
The script outputs test results in JSON format for easy parsing.
Success
{
"summary": {
"total": 186,
"passed": 186,
"failed": 0,
"crashed": false,
"status": "passed"
},
"failures": []
}
Failure
{
"summary": {
"total": 10,
"passed": 8,
"failed": 2,
"crashed": false,
"status": "failed"
},
"failures": [
{
"class": "TestClassName",
"method": "test_method_name",
"file": "res://tests/test_file.gd",
"line": 42,
"expected": "expected_value",
"actual": "actual_value",
"message": "FAILED: res://tests/test_file.gd:42"
}
Crash
{
"summary": {
"total": 5,
"passed": 3,
"failed": 0,
"crashed": true,
"status": "crashed"
},
"crash_details": {
"crash_info": "handle_crash: Program crashed with signal 11\n...",
"script_errors": "SCRIPT ERROR: Parse Error: ...\n...",
"engine_errors": "ERROR: Failed to load script ...\n..."
},
"failures": []
}
Godot crashed during test execution. Only tests completed before crash are reported.
The crash_details object includes:
crash_info: Crash signal and C++ backtrace (if available)
script_errors: GDScript parse errors with file paths and line numbers
engine_errors: Engine-level errors (resource loading failures, etc.)
Exit Codes
- 0: All tests passed
- 1: Some tests failed
- 2: Crash or error (e.g., Godot crashed, report file not found)
Notes
- Script automatically changes to project root before running tests
- Test reports are saved in
reports/ directory
- Uses gdUnit4 framework (configured in project.godot)
- Compatible with CI/CD environments