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design-an-interface

Generate multiple radically different interface designs for a module using parallel sub-agents. Use when user wants to design an API, explore interface options, compare module shapes, or mentions "design it twice".

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fossasia/eventyay-interpretation
最近来源活动
2026年8月20日 15:41
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英语
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SKILL.md
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name
design-an-interface
description
Generate multiple radically different interface designs for a module using parallel sub-agents. Use when user wants to design an API, explore interface options, compare module shapes, or mentions "design it twice".
# Design an Interface Based on "Design It Twice" from "A Philosophy of Software Design": your first idea is unlikely to be the best. Generate multiple radically different designs, then compare. ## Workflow ### 1. Gather Requirements Before designing, understand: - [ ] What problem does this module solve? - [ ] Who are the callers? (other modules, external users, tests) - [ ] What are the key operations? - [ ] Any constraints? (performance, compatibility, existing patterns) - [ ] What should be hidden inside vs exposed? Ask: "What does this module need to do? Who will use it?" ### 2. Generate Designs (Parallel Sub-Agents) Spawn 3+ sub-agents simultaneously using Task tool. Each must produce a **radically different** approach. ``` Prompt template for each sub-agent: Design an interface for: [module description] Requirements: [gathered requirements] Constraints for this design: [assign a different constraint to each agent] - Agent 1: "Minimize method count - aim for 1-3 methods max" - Agent 2: "Maximize flexibility - support many use cases" - Agent 3: "Optimize for the most common case" - Agent 4: "Take inspiration from [specific paradigm/library]" Output format: 1. Interface signature (types/methods) 2. Usage example (how caller uses it) 3. What this design hides internally 4. Trade-offs of this approach ``` ### 3. Present Designs Show each design with: 1. **Interface signature** - types, methods, params 2. **Usage examples** - how callers actually use it in practice 3. **What it hides** - complexity kept internal Present designs sequentially so user can absorb each approach before comparison. ### 4. Compare Designs After showing all designs, compare them on: - **Interface simplicity**: fewer methods, simpler params - **General-purpose vs specialized**: flexibility vs focus - **Implementation efficiency**: does shape allow efficient internals? - **Depth**: small interface hiding significant complexity (good) vs large interface with thin implementation (bad) - **Ease of correct use** vs **ease of misuse** Discuss trade-offs in prose, not tables. Highlight where designs diverge most. ### 5. Synthesize Often the best design combines insights from multiple options. Ask: - "Which design best fits your primary use case?" - "Any elements from other designs worth incorporating?" ## Evaluation Criteria From "A Philosophy of Software Design": **Interface simplicity**: Fewer methods, simpler params = easier to learn and use correctly. **General-purpose**: Can handle future use cases without changes. But beware over-generalization. **Implementation efficiency**: Does interface shape allow efficient implementation? Or force awkward internals? **Depth**: Small interface hiding significant complexity = deep module (good). Large interface with thin implementation = shallow module (avoid). ## Anti-Patterns - Don't let sub-agents produce similar designs - enforce radical difference - Don't skip comparison - the value is in contrast - Don't implement - this is purely about interface shape - Don't evaluate based on implementation effort
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