How Learn Codako lessons are built - the prebuilt world each one starts from, the walkthrough steps, the card art, and how to test that a lesson actually plays through. Use when adding a lesson, changing an existing one, or debugging a walkthrough that stops…
Provides comprehensive context about the Codako game engine's world operator, actor/character/rule types, stage helpers, and simulation logic. Use when modifying world-operator.ts, stage-helpers.ts, types.ts, or any game simulation, rule evaluation, or world…
Provides context about how worlds (games) are created, loaded, saved, shared, and fetched in Codako. Use when working on API routes for worlds, the explore page, editor save/load logic, forking, or localStorage handling for anonymous users.