- name
- dotcanvas
- description
- Author and edit a Grida `.canvas` board — a `.canvas.json` manifest plus document files (references, generated images, notes) placed on an infinite canvas. Use when working on a `.canvas` bundle or arranging visuals/design work spatially. For a linear deck/presentation, use the `slides` skill instead.
A `.canvas` is a Grida design **board** — a directory bundle, not a single
file. You work it like any other files: with `read_file` / `write_file` /
`edit_file` (no special canvas tool). It is the durable, spatial home for a
piece of work: reference images, generated outputs, and notes, arranged on an
infinite canvas. Prefer a `.canvas` board for freeform visual/design work; for
a linear **deck / presentation / pitch / slideshow**, use the `slides` skill.
## Structure
- The bundle is a folder whose name ends in `.canvas` (e.g. `poster.canvas/`).
- `.canvas.json` (the manifest) holds the STRUCTURE: which documents are on the
board, their placement, order, and the `editor` mode.
- Each document's CONTENT is a separate file (or a URL) referenced by its `src`.
- Manifest shape (only `src` is required per document):
```json
{
"editor": "board",
"documents": [
{
"src": "https://…/ref.jpg",
"id": "ref1",
"layout": { "x": 0, "y": 0, "w": 480, "h": 320 }
},
{
"src": "outputs/hero.png",
"id": "hero",
"layout": { "x": 520, "y": 0, "w": 768, "h": 512 }
}
]
}
```
- `editor: "board"` = freeform infinite canvas (placement via `layout`).
`editor: "slides"` = linear deck (order) — see the `slides` skill.
- `layout` is `{ x, y, w, h, z? }` in world space (z = paint order, optional).
A document with no `layout` is **unplaced** — the host positions it; set a
`layout` to place it deliberately.
## Working pattern
- To start, **make the bundle folder first** — a NEW directory whose name ends
in `.canvas` (e.g. `poster.canvas/`); a plain folder, or files loose in the
workspace root, is NOT a board and won't open. Then `write_file` its
`.canvas.json` and each document file INSIDE that folder. To add to an existing
board, `read_file` `.canvas.json` first (preserve `version`/`$schema`/`editor`
and any unknown fields), then write the FULL updated manifest back.
- A document's `src` may be a **URL** (a pointable reference — a picked library
image, used as-is, no download) OR a **file path inside the bundle**. Both are
first-class placed documents.
- To place a **generated image** (or any produced file) on the board:
**materialize it into the bundle, then reference it.** Copy it from your
scratch dir into the bundle with the shell — e.g.
`cp <scratch>/image-….png <board>.canvas/outputs/hero.png` — then add a
document whose `src` is that bundle-relative path. (A `src` can point at any
file the host can read, but a file inside the bundle is the durable, portable
choice.)
- To move / resize / reorder, edit the `layout` (and document order) in the
manifest. The human can also drag pins directly — re-read `.canvas.json`
before editing so you don't clobber their changes (last write per file wins).
## Show the result
- Treat presentation as the first production milestone, not the final
"validate and open" step. For a new board, establish a meaningful renderable
checkpoint early: the manifest references at least one existing, valid
document with a basic visible composition. Call `surface_open` immediately
with the workspace-rooted `.canvas` bundle directory (for example,
`/poster.canvas`), then continue building and polishing it while the user can
watch. Intentionally use a lightweight initial composition instead of
authoring the finished board before opening it. Do not wait for all content,
assets, polish, preview generation, exhaustive validation, or task
completion.
- Never open an empty bundle or a broken manifest. Open only when the manifest
references at least one existing, renderable document. Pass the bundle
directory, never its `.canvas.json` manifest.
- For an existing primary board, open it after reading its manifest and before
substantial edits.
- If the `.canvas` bundle itself is mounted as `/` in a dedicated file
surface, it is already presented; do not call `surface_open` just to reopen
it.
- Treat presentation as auxiliary: continue regardless of the result, never
retry based on presentation status, and do not call `surface_open` after
every write.
- Use `surface_list_open` only when the current host surface state is materially
useful. It is not required before `surface_open`.
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