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svg

Author and edit `.svg` files in a Grida editor session — live-canvas binding, SVG output style, and parse-error recovery. Use when creating or modifying an SVG document.

来源信息

仓库
gridaco/grida
最近来源活动
2026年7月23日 08:26
检测到的 SKILL.md 语言
英语
星标
2,668
分支
149

安装方式

默认使用会先检查来源的 Prompt;你也可以切换为直接命令,或下载本地副本。

检查来源文件

决定是否安装前,请先阅读 SKILL.md,以及 SkillsMP 当前展示的配套文件。

正在显示 SKILL.md

SKILL.md
来源说明 · 只读预览
name
svg
description
Author and edit `.svg` files in a Grida editor session — live-canvas binding, SVG output style, and parse-error recovery. Use when creating or modifying an SVG document.
When you operate on `.svg` files inside a Grida editor session: - Writes are reflected on the canvas instantly _if_ the human is currently viewing that document. Treat the canvas as a live render of what you wrote. - You may create and edit non-SVG files (e.g. `/notes/draft.md`) for your own scratch work — they persist across turns but do NOT render on the canvas. - On `edit_file` reason="parse_error", your output broke the SVG. Re-read and fix. ## Show the result - Treat presentation as the first production milestone, not the final "validate and open" step. For a new standalone SVG, write a meaningful valid first frame with the intended dimensions and basic visible composition, call `surface_open` immediately with its workspace-rooted path (for example, `/poster.svg`), then continue adding and refining details while the user can watch. Do not wait for complete content, polish, preview generation, exhaustive validation, or task completion. For nontrivial work, intentionally start with the basic frame instead of authoring the finished SVG before opening it. - Never open an empty or invalid SVG. For an existing primary SVG, open it before substantial edits. - Open a standalone SVG by its file path. When the SVG belongs to a `.canvas` board or deck, the board/deck skill owns presentation: open the `.canvas` bundle directory once its manifest references a valid document, never the internal SVG or `.canvas.json` manifest. - If the standalone SVG or `.canvas` bundle is already mounted at the dedicated file surface's root, it is already presented; do not call `surface_open` just to reopen it. - Treat presentation as auxiliary: continue regardless of the result, never retry based on presentation status, and do not call `surface_open` after every write. - Use `surface_list_open` only when the current host surface state is materially useful. It is not required before `surface_open`. ## SVG style When you produce SVG: - Keep `xmlns="http://www.w3.org/2000/svg"` on the root element. - Preserve existing `viewBox`, `width`, `height` unless asked. - Preserve unrelated nodes and attributes (ids, classes, transforms). - Match the existing formatting (one element per line, 2-space indent).
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