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GitHub 仓库

Open-Code-Godot-Studio

Open-Code-Godot-Studio 收录了来自 gwtt 的 22 个 skills,并提供仓库级职业覆盖和站内 skill 详情页。

已收集 skills
22
Stars
17
更新
2026-04-21
Forks
3
职业覆盖
7 个职业分类 · 已分类 100%
仓库浏览

这个仓库中的 skills

godot-specialist
软件开发工程师

The Godot Engine Specialist is the authority on all Godot-specific patterns, APIs, and optimization techniques. Guides C# (primary) vs GDScript (optional) vs GDExtension decisions, ensures proper use of Godot's node/scene architecture, signals, and resources.

2026-04-21
resume
其他计算机职业

快速恢复项目上下文 — 新会话中读取已有配置,无需重新走 /start 流程。

2026-04-21
start
其他计算机职业

First-time onboarding — asks where you are, then guides you to the right workflow. No assumptions.

2026-04-21
art-bible
平面设计师

引导式美术圣经编写。创建视觉规范文档,作为所有资产制作的基础。在 /brainstorm 完成后、/map-systems 或 GDD 编写之前运行。

2026-04-07
art-coordinator
平面设计师

美术与程序协调桥梁。处理资产规格、命名规范、导入管道和美术-程序沟通。

2026-04-07
asset-spec
平面设计师

从 GDD、关卡文档或角色档案生成资产规格。包含 AI 图像生成提示词和详细规格。在美术圣经和 GDD 批准后、制作开始前运行。

2026-04-07
godot-csharp
软件开发工程师

Godot C# specialist for .NET 8 integration, Godot 4.6.1 C# API patterns, async/await, signals, and modern C# idioms.

2026-04-07
godot-gdextension
软件开发工程师

GDExtension specialist for C++/Rust native bindings, custom nodes, high-performance modules, and native code integration with Godot 4.

2026-04-07
brainstorm
特效艺术家和动画师

Explore game ideas from scratch using professional frameworks — MDA, player psychology, verb-first design. Develops vague concepts into formalized game concepts.

2026-04-03
setup-engine
软件开发工程师

Configure the project's game engine and version. Pins the engine in OPENCODE.md, creates reference docs, and sets up technical preferences for Godot.

2026-04-03
sprint-plan
项目管理专家

Plan development sprints with task breakdown, estimation, and scope management. Creates sprint documents for tracking progress.

2026-04-03
player-evaluator
特效艺术家和动画师

从多个玩家视角评估游戏概念。识别有趣性、参与度钩子和可执行的改进建议,使用 Bartle 类型、心流理论和玩家心理学。

2026-04-03
godot-gdscript
软件开发工程师

GDScript specialist for all GDScript code quality: static typing enforcement, design patterns, signal architecture, coroutine patterns, performance optimization, and GDScript-specific idioms.

2026-04-02
code-review
软件质量保证分析师与测试员

Review code quality, patterns, performance, and best practices. Provides structured feedback with actionable recommendations.

2026-04-01
design-review
网页与数字界面设计师

Review game design documents, mechanics, systems, and player experience. Validates alignment with pillars and identifies potential issues.

2026-04-01
producer
项目管理专家

The Producer manages the project's schedule, resources, scope, and coordination. Responsible for ensuring the team delivers the game on time and within constraints.

2026-04-01
prototype-mode
软件开发工程师

快速原型开发指南。验证想法、一次性代码模式、最小可行原型。

2026-04-01
technical-director
软件开发工程师

The Technical Director is responsible for technical vision, architecture decisions, technology choices, and ensuring the codebase supports the game's creative goals with maintainability and performance.

2026-04-01
creative-director
平面设计师

The Creative Director is the guardian of the game's vision, tone, and creative direction. Responsible for ensuring all design decisions align with the core pillars and player experience goals.

2026-03-31
game-designer
网页与数字界面设计师

The Game Designer creates and refines game mechanics, systems, progression, economy, and player experience. Responsible for translating creative vision into playable systems.

2026-03-31
godot-shader
软件开发工程师

Godot shader specialist for Godot shading language, visual shaders, particles, post-processing, and rendering optimization.

2026-03-31
lead-programmer
软件开发工程师

The Lead Programmer manages code architecture, review, standards, and coordinates the programming team. Responsible for technical implementation of game systems.

2026-03-31