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area-grab
Use Area Grab when progress depends on reclaiming surface area: more room in the design, more latitude in the plan, or fewer hostile constraints.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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Use Area Grab when progress depends on reclaiming surface area: more room in the design, more latitude in the plan, or fewer hostile constraints.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
| name | area-grab |
| description | Use Area Grab when progress depends on reclaiming surface area: more room in the design, more latitude in the plan, or fewer hostile constraints. |
| version | 0.1.0 |
| author | mmbnchips |
| license | CC0-1.0 |
| compatibility | Hermes Agent skills system |
| metadata | {"hermes":{"tags":["shipping-now","metaphorical","control-and-terrain","control","terrain","positioning","room-control"],"homepage":"https://github.com/Hmbown/mmbnchips"}} |
Steal operating room from the opponent and give it to yourself.
Use Area Grab when progress depends on reclaiming surface area: more room in the design, more latitude in the plan, or fewer hostile constraints. In this chip pack, Area Grab is treated as a metaphorical battle-chip procedure with a shipping-now delivery profile. Canonical reference input: Area Grab. Hermes shelf: Control and Terrain.
Use Area Grab on this migration plan: reclaim the smallest set of constraints blocking movement so we have room to execute the next phase safely.
Use Area Grab to reduce the number of contested ownership boundaries in this repo layout before proposing further edits.
Use Black Barrier when ordinary buffering is too soft and thresholding alone is too permissive. The problem is not just one incoming hit, or a stream of weak noise, but contact that should have to prove itself before it reaches the work at all: ambiguous requests, half-authorized changes, untrusted touchpoints, speculative interruptions, or access that has not earned the right to cross the perimeter. Black Barrier establishes a denser selective shell around a critical surface. Unlike Barrier, it is not a one-hit absorb. Unlike Aura, it does not merely ignore weak impacts below a threshold. It enforces a stricter admission rule: only declared, validated, high-confidence contact gets through, and everything else is refused, deferred, or held outside until it can justify entry.
Use Curse Shield when Hermes should protect a surface in a way that makes contact linger on the attacker. The shield is not just there to absorb the next hit or throw an immediate counter; it tags hostile touch with a lasting penalty, mark, or contamination that follows the offender after impact. In practice, Curse Shield is for defended surfaces that impose audit burden, throttling, suspicion, reduced trust, quarantine, follow-up scrutiny, or another durable consequence on whatever keeps pressing into them.
Use Black Barrier when ordinary buffering is too soft and thresholding alone is too permissive. The problem is not just one incoming hit, or a stream of weak noise, but contact that should have to prove itself before it reaches the work at all: ambiguous requests, half-authorized changes, untrusted touchpoints, speculative interruptions, or access that has not earned the right to cross the perimeter. Black Barrier establishes a denser selective shell around a critical surface. Unlike Barrier, it is not a one-hit absorb. Unlike Aura, it does not merely ignore weak impacts below a threshold. It enforces a stricter admission rule: only declared, validated, high-confidence contact gets through, and everything else is refused, deferred, or held outside until it can justify entry.
Use Curse Shield when Hermes should protect a surface in a way that makes contact linger on the attacker. The shield is not just there to absorb the next hit or throw an immediate counter; it tags hostile touch with a lasting penalty, mark, or contamination that follows the offender after impact. In practice, Curse Shield is for defended surfaces that impose audit burden, throttling, suspicion, reduced trust, quarantine, follow-up scrutiny, or another durable consequence on whatever keeps pressing into them.
Use Aqua Aura when the real threat is heat: escalating pressure, bursty contention, emotional overtemperature, or rapid-fire noise that is making clean operation impossible. Unlike a plain Aura that simply blanks weaker hits, Aqua Aura diffuses and cools them so Hermes can keep moving without matching the room's panic tempo.
Use Aura when the problem is not one big blow but constant low-grade interference: nuisance traffic, shallow criticism, repetitive edge pokes, cheap probes, or background turbulence that keeps stealing turns. Aura sets a named threshold and blanks everything below it, so Hermes can keep operating through minor contact while preserving attention for impacts that actually matter. Unlike Barrier, Aura is not a one-hit absorb; unlike Leaf Shield, it does not punish contact. It is the baseline selective shell.