一键导入
profiler-get-memory-stats
Return memory statistics snapshot from UnityEngine.Profiling.Profiler — reserved, allocated, mono heap, graphics, etc. (in MB).
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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Return memory statistics snapshot from UnityEngine.Profiling.Profiler — reserved, allocated, mono heap, graphics, etc. (in MB).
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
Modify an asset file in the project. Use 'assets-get-data' first to inspect the asset structure before modifying. Not allowed to modify asset files in the 'Packages/' folder — modify them in 'Assets/'. Three modification surfaces are available (content, pathPatches, jsonPatch) — see the skill body for details.
Modify a specific Component on a GameObject in opened Prefab or in a Scene. Allows direct modification of component fields and properties without wrapping in GameObject structure. Use 'gameobject-component-get' first to inspect the component structure before modifying. Three modification surfaces are available (componentDiff, pathPatches, jsonPatch) — see the skill body for details.
Modify a Unity `UnityEngine.Object`'s serializable fields/properties. Three modification surfaces are available (`objectDiff`, `pathPatches`, `jsonPatch`) — see the skill body. Use 'object-get-data' first to inspect the object structure.
Copy assets at given paths and store them at new paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the source assets first.
Create a new folder under a parent folder inside 'Assets/'. The parent path must start with 'Assets/' and every intermediate folder in it must already exist. Refreshes the AssetDatabase at the end and returns the GUID(s) of the created folder(s).
Delete the assets at the given project paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the assets first.
| name | profiler-get-memory-stats |
| description | Return memory statistics snapshot from UnityEngine.Profiling.Profiler — reserved, allocated, mono heap, graphics, etc. (in MB). |
Reads UnityEngine.Profiling.Profiler scalar memory counters and converts each from bytes to megabytes (/1048576f).
TotalReservedMemoryMB — GetTotalReservedMemoryLong().TotalAllocatedMemoryMB — GetTotalAllocatedMemoryLong().TotalUnusedReservedMemoryMB — GetTotalUnusedReservedMemoryLong().MonoHeapSizeMB — GetMonoHeapSizeLong().MonoUsedSizeMB — GetMonoUsedSizeLong().TempAllocatorSizeMB — GetTempAllocatorSize().GraphicsMemoryMB — GetAllocatedMemoryForGraphicsDriver().MaxUsedMemoryMB — maxUsedMemory.UsedHeapSizeMB — usedHeapSizeLong.Uses only built-in Unity APIs (UnityEngine.Profiling.Profiler). No external Unity package is required.
unity-mcp-cli run-tool profiler-get-memory-stats --input '{
"nothing": "string_value"
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool profiler-get-memory-stats --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool profiler-get-memory-stats --input-file - <<'EOF' {"param": "value"} EOF
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
| Name | Type | Required | Description |
|---|---|---|---|
nothing | string | No |
{
"type": "object",
"properties": {
"nothing": {
"type": "string"
}
}
}
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Profiler-MemoryStatsData",
"description": "Memory statistics from the Unity Profiler. All values in megabytes unless otherwise noted."
}
},
"$defs": {
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_Profiler-MemoryStatsData": {
"type": "object",
"properties": {
"TotalReservedMemoryMB": {
"type": "number",
"description": "Total reserved memory (UnityEngine.Profiling.Profiler.GetTotalReservedMemoryLong / 1048576)."
},
"TotalAllocatedMemoryMB": {
"type": "number",
"description": "Total allocated memory (UnityEngine.Profiling.Profiler.GetTotalAllocatedMemoryLong / 1048576)."
},
"TotalUnusedReservedMemoryMB": {
"type": "number",
"description": "Total unused reserved memory (UnityEngine.Profiling.Profiler.GetTotalUnusedReservedMemoryLong / 1048576)."
},
"MonoHeapSizeMB": {
"type": "number",
"description": "Mono heap size (UnityEngine.Profiling.Profiler.GetMonoHeapSizeLong / 1048576)."
},
"MonoUsedSizeMB": {
"type": "number",
"description": "Mono used size (UnityEngine.Profiling.Profiler.GetMonoUsedSizeLong / 1048576)."
},
"TempAllocatorSizeMB": {
"type": "number",
"description": "Temp allocator size (UnityEngine.Profiling.Profiler.GetTempAllocatorSize / 1048576)."
},
"GraphicsMemoryMB": {
"type": "number",
"description": "Graphics memory reserved by the driver (UnityEngine.Profiling.Profiler.GetAllocatedMemoryForGraphicsDriver / 1048576)."
},
"MaxUsedMemoryMB": {
"type": "number",
"description": "Maximum used memory observed (UnityEngine.Profiling.Profiler.maxUsedMemory / 1048576)."
},
"UsedHeapSizeMB": {
"type": "number",
"description": "Used heap size (UnityEngine.Profiling.Profiler.usedHeapSizeLong / 1048576)."
}
},
"required": [
"TotalReservedMemoryMB",
"TotalAllocatedMemoryMB",
"TotalUnusedReservedMemoryMB",
"MonoHeapSizeMB",
"MonoUsedSizeMB",
"TempAllocatorSizeMB",
"GraphicsMemoryMB",
"MaxUsedMemoryMB",
"UsedHeapSizeMB"
],
"description": "Memory statistics from the Unity Profiler. All values in megabytes unless otherwise noted."
}
},
"required": [
"result"
]
}