| name | profiler-get-rendering-stats |
| description | Return current frame timing, FPS, vsync, target frame rate, threading mode, and graphics device type from Unity Time / QualitySettings / SystemInfo. |
Profiler / Get Rendering Stats
Snapshots rendering-related fields from UnityEngine.Time, UnityEngine.QualitySettings, UnityEngine.Application and UnityEngine.SystemInfo. All values are read from built-in Unity APIs so no external Unity package is required.
Fields
FrameTimeMs — Time.deltaTime * 1000f.
Fps — 1 / Time.deltaTime (0 when delta is zero).
VSyncCount — QualitySettings.vSyncCount.
TargetFrameRate — Application.targetFrameRate.
RenderingThreadingMode — SystemInfo.renderingThreadingMode.ToString().
GraphicsDeviceType — SystemInfo.graphicsDeviceType.ToString().
How to Call
unity-mcp-cli run-tool profiler-get-rendering-stats --input '{
"nothing": "string_value"
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool profiler-get-rendering-stats --input-file args.json
Or pipe via stdin (recommended):
unity-mcp-cli run-tool profiler-get-rendering-stats --input-file - <<'EOF'
{"param": "value"}
EOF
Troubleshooting
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description |
|---|
nothing | string | No | |
Input JSON Schema
{
"type": "object",
"properties": {
"nothing": {
"type": "string"
}
}
}
Output
Output JSON Schema
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Profiler-RenderingStatsData",
"description": "Rendering statistics from Unity's Time / QualitySettings / SystemInfo. No external package required."
}
},
"$defs": {
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_Profiler-RenderingStatsData": {
"type": "object",
"properties": {
"FrameTimeMs": {
"type": "number",
"description": "Last reported frame time (Time.deltaTime * 1000) in milliseconds."
},
"Fps": {
"type": "number",
"description": "Frames per second derived from Time.deltaTime."
},
"VSyncCount": {
"type": "integer",
"description": "QualitySettings.vSyncCount."
},
"TargetFrameRate": {
"type": "integer",
"description": "Application.targetFrameRate."
},
"RenderingThreadingMode": {
"type": "string",
"description": "SystemInfo.renderingThreadingMode."
},
"GraphicsDeviceType": {
"type": "string",
"description": "SystemInfo.graphicsDeviceType."
}
},
"required": [
"FrameTimeMs",
"Fps",
"VSyncCount",
"TargetFrameRate"
],
"description": "Rendering statistics from Unity's Time / QualitySettings / SystemInfo. No external package required."
}
},
"required": [
"result"
]
}