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profiler-get-script-stats
Return script execution timing (frame time, fixed dt, time scale, frame count, runtime) plus Mono / GC memory usage in MB.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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Return script execution timing (frame time, fixed dt, time scale, frame count, runtime) plus Mono / GC memory usage in MB.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
Modify an asset file in the project. Use 'assets-get-data' first to inspect the asset structure before modifying. Not allowed to modify asset files in the 'Packages/' folder — modify them in 'Assets/'. Three modification surfaces are available (content, pathPatches, jsonPatch) — see the skill body for details.
Modify a specific Component on a GameObject in opened Prefab or in a Scene. Allows direct modification of component fields and properties without wrapping in GameObject structure. Use 'gameobject-component-get' first to inspect the component structure before modifying. Three modification surfaces are available (componentDiff, pathPatches, jsonPatch) — see the skill body for details.
Modify a Unity `UnityEngine.Object`'s serializable fields/properties. Three modification surfaces are available (`objectDiff`, `pathPatches`, `jsonPatch`) — see the skill body. Use 'object-get-data' first to inspect the object structure.
Copy assets at given paths and store them at new paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the source assets first.
Create a new folder under a parent folder inside 'Assets/'. The parent path must start with 'Assets/' and every intermediate folder in it must already exist. Refreshes the AssetDatabase at the end and returns the GUID(s) of the created folder(s).
Delete the assets at the given project paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the assets first.
| name | profiler-get-script-stats |
| description | Return script execution timing (frame time, fixed dt, time scale, frame count, runtime) plus Mono / GC memory usage in MB. |
Snapshots fields from UnityEngine.Time, UnityEngine.Profiling.Profiler.GetMonoUsedSizeLong() and System.GC.GetTotalMemory(false). All values are produced by built-in Unity APIs.
FrameTimeMs — Time.deltaTime * 1000f.FixedDeltaTimeMs — Time.fixedDeltaTime * 1000f.TimeScale — Time.timeScale.TotalFrameCount — Time.frameCount.RealtimeSinceStartup — Time.realtimeSinceStartup.MonoMemoryUsageMB — Profiler.GetMonoUsedSizeLong() / 1048576f.GCMemoryUsageMB — GC.GetTotalMemory(false) / 1048576f.unity-mcp-cli run-tool profiler-get-script-stats --input '{
"nothing": "string_value"
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool profiler-get-script-stats --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool profiler-get-script-stats --input-file - <<'EOF' {"param": "value"} EOF
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
| Name | Type | Required | Description |
|---|---|---|---|
nothing | string | No |
{
"type": "object",
"properties": {
"nothing": {
"type": "string"
}
}
}
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Profiler-ScriptStatsData",
"description": "Script statistics derived from UnityEngine.Time + UnityEngine.Profiling.Profiler."
}
},
"$defs": {
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_Profiler-ScriptStatsData": {
"type": "object",
"properties": {
"FrameTimeMs": {
"type": "number",
"description": "Time.deltaTime in milliseconds."
},
"FixedDeltaTimeMs": {
"type": "number",
"description": "Time.fixedDeltaTime in milliseconds."
},
"TimeScale": {
"type": "number",
"description": "Time.timeScale."
},
"TotalFrameCount": {
"type": "integer",
"description": "Total frame count since application start (Time.frameCount)."
},
"RealtimeSinceStartup": {
"type": "number",
"description": "Time.realtimeSinceStartup, in seconds."
},
"MonoMemoryUsageMB": {
"type": "number",
"description": "Mono used size (Profiler.GetMonoUsedSizeLong / 1048576), in megabytes."
},
"GCMemoryUsageMB": {
"type": "number",
"description": "System.GC.GetTotalMemory(false) / 1048576, in megabytes."
}
},
"required": [
"FrameTimeMs",
"FixedDeltaTimeMs",
"TimeScale",
"TotalFrameCount",
"RealtimeSinceStartup",
"MonoMemoryUsageMB",
"GCMemoryUsageMB"
],
"description": "Script statistics derived from UnityEngine.Time + UnityEngine.Profiling.Profiler."
}
},
"required": [
"result"
]
}