Consolidated game developer for story execution, code implementation, code review, QA/test authorship, and sprint orchestration. Use when the user asks to talk to Link Freeman, the Game Developer, the Game QA, or the Game Scrum Master.
原文语言:英语
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SkillsMP 已收集 JackSmith111977/Hermes-Skill-View 中的 269 个 Skill。打开任一 Skill 可查看来源和详情。
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Consolidated game developer for story execution, code implementation, code review, QA/test authorship, and sprint orchestration. Use when the user asks to talk to Link Freeman, the Game Developer, the Game QA, or the Game Scrum Master.
原文语言:英语
Elite indie game developer for rapid prototyping and solo quick-flow development. Use when the user asks to talk to Indie or requests the Game Solo Dev.
原文语言:英语
Technical documentation specialist and knowledge curator for game projects. Use when the user asks to talk to Paige or requests the Technical Writer.
原文语言:英语
Facilitate game brainstorming sessions with game-specific techniques. Use when the user says "brainstorm game" or "game ideas"
原文语言:英语
Verify GDD, UX, Architecture, and Epics alignment before production. Use when the user says "check readiness" or "implementation readiness"
原文语言:英语
Review code changes adversarially using parallel review layers (Blind Hunter, Edge Case Hunter, Acceptance Auditor) with structured triage into actionable categories. Use when the user says "run code review" or "review this code"
原文语言:英语
Manage significant changes during sprint execution. Use when the user says "correct course" or "propose sprint change"
原文语言:英语
Create Epics and Stories from GDD requirements for development. Use when the user says "create epics" or "create stories"
原文语言:英语
Interactive game brief creation guiding users through defining their game vision. Use when the user says "game brief" or "create brief"
原文语言:英语
Create Game Design Documents with mechanics and implementation guidance. Use when the user says "create GDD" or "game design document"
原文语言:英语
Create comprehensive narrative documentation with story structure and world-building. Use when the user says "narrative design" or "create narrative"
原文语言:英语
Create a PRD from a GDD or from scratch, for use with external tools like bmad-assist. Use when the user says "create a PRD" or "I want to create a new product requirements document".
原文语言:英语
Creates a dedicated story file with all the context the agent will need to implement it later. Use when the user says "create the next story" or "create story [story identifier]"
原文语言:英语
Plan UX patterns and design specifications for game UI/HUD elements. Use when the user says "lets create UX design" or "create UX specifications" or "help me plan the game UX"
原文语言:英语
Execute story implementation following a context filled story spec file. Use when the user says "dev this story [story file]" or "implement the next story in the sprint plan"
原文语言:英语
Analyze existing game projects to produce useful documentation. Use when the user says "document project" or "generate docs"
原文语言:英语
Conduct game domain and industry research. Use when the user says "lets create a research report on [game domain or industry]"
原文语言:英语
Scaffold end-to-end testing infrastructure. Use when the user says "e2e scaffold" or "set up e2e testing"
原文语言:英语
Edit an existing Game Design Document. Use when the user says "edit this GDD" or "improve this GDD".
原文语言:英语
Edit an existing PRD. Use when the user says "edit this PRD" or "improve this PRD".
原文语言:英语
Design scale-adaptive game architecture with engine systems and networking. Use when the user says "game architecture" or "design architecture"
原文语言:英语
Create optimized project-context.md for AI agent consistency. Use when the user says "project context" or "generate context"
原文语言:英语
Design game performance testing strategy. Use when the user says "performance test" or "benchmark"
原文语言:英语
Create structured playtesting plans for user feedback. Use when the user says "playtest plan" or "playtesting"
原文语言:英语
Implements any user intent, requirement, story, bug fix or change request by producing clean working code artifacts that follow the project's existing architecture, patterns and conventions. Use when the user wants to build, fix, tweak, refactor, add or…
原文语言:英语
Post-epic review to extract lessons and assess success. Use when the user says "run a retrospective" or "lets retro the epic [epic]"
原文语言:英语
Generate sprint status tracking from epics. Use when the user says "run sprint planning" or "generate sprint plan"
原文语言:英语
Summarize sprint status and surface risks. Use when the user says "check sprint status" or "show sprint status"
原文语言:英语
Generate automated game tests for gameplay systems. Use when the user says "automate tests" or "generate tests"
原文语言:英语
Create comprehensive game test scenarios. Use when the user says "test design" or "design tests"
原文语言:英语
Initialize game test framework for Unity, Unreal, or Godot. Use when the user says "test framework" or "set up testing"
原文语言:英语
Review test quality and coverage. Use when the user says "test review" or "review tests"
原文语言:英语
Validate a GDD against standards. Use when the user says "validate this GDD" or "run GDD validation".
原文语言:英语
Validate a PRD against standards for external tool compatibility. Use when the user says "validate this PRD" or "run PRD validation".
原文语言:英语
在 BMad 工作流中同步 Epics/Stories 文档与实际实现。检测并修复文档漂移——避免"文档说A,代码做B"的不一致状态。
BMad Method (Build More Architect Dreams) - 全生态 AI 驱动开发框架。含 BMM(敏捷开发)、BMB(模块构建)、TEA(测试架构)、BMGD(游戏开发)、CIS(创新智能) 五大模块共 102 个 Skill。项目开发、功能实现、Bug修复等任务自动触发 BMad 工作流。
BMAD 多智能体编排指南。详解如何使用 Party Mode 并行 Spawn Subagent、动态路由上下文、以及进行上下文压缩。适用于需要多视角分析、复杂问题研讨或模拟专家会议的场景。
Clash / mihomo 代理工具配置管理技能。涵盖配置格式、代理协议、代理组、路由规则、 DNS 设置、TUN 模式、代理提供者等完整配置参考。...
GitHub 项目提交前文档与业务一致性检查 + 提交质量检查清单。涵盖 Conventional Commits 规范验证、安全红线扫描、文档一致性检查、变更范围评估。适用于任何需要做 git commit 或 PR 前自检的场景。
飞书全套操作 — 消息、云文档、多维表格、日历、审批。支持发送消息、上传文件。
原文语言:英语