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jarmak-personal
GitHub 创作者资料

jarmak-personal

按仓库查看 7 个 GitHub 仓库中的 42 个已收集 skills。

已收集 skills
42
仓库
7
更新
2026-07-07
仓库浏览

仓库与代表性 skills

commit
软件开发工程师

PROACTIVELY USE THIS SKILL when the user says "commit", "land", "land this", "ship it", "done", "wrap up", "let's finish", or any intent to commit work. This is the ONLY user entrypoint for the commit workflow — do not invoke $pre-land-review directly for commits. Orchestrates the full landing flow: pre-land review, staging, review marker, and git commit.

2026-04-23
dispatch-wiring
软件开发工程师

PROACTIVELY USE THIS SKILL when wiring a new operation into the vibeSpatial Python dispatch stack — adding a public API method, connecting to GeometryArray, writing or updating the owned dispatch helper, handling CPU fallback observability, coercing GeometryArray or OwnedGeometryArray inputs, or extending DeviceGeometryArray surfaces. This is the Python-side complement to $new-kernel-checklist (which covers the kernel itself). Trigger on: "wire dispatch", "add API", "add method", "GeometryArray", "DGA method", "CPU fallback", "dispatch wrapper", "public API", "coerce", "OwnedGeometryArray".

2026-04-23
pre-land-review
软件质量保证分析师与测试员

The review gate that must pass before any commit lands. Called automatically by the $commit skill — do NOT invoke directly when the user says "commit", "land", "ship it", etc. (use $commit instead). Invoke directly only when you want to run the review without committing, or when another skill references it. This is a MANDATORY gate — do not create a git commit without completing this checklist.

2026-04-23
dispatch-wiring
软件开发工程师

PROACTIVELY USE THIS SKILL when wiring a new operation into the vibeSpatial Python dispatch stack — adding a public API method, connecting to GeometryArray, writing or updating the owned dispatch helper, handling CPU fallback observability, coercing GeometryArray or OwnedGeometryArray inputs, or extending DeviceGeometryArray surfaces. This is the Python-side complement to /new-kernel-checklist (which covers the kernel itself). Trigger on: "wire dispatch", "add API", "add method", "GeometryArray", "DGA method", "CPU fallback", "dispatch wrapper", "public API", "coerce", "OwnedGeometryArray".

2026-04-23
intake-router
软件开发工程师

PROACTIVELY USE THIS SKILL to find relevant files and documentation before starting any work. Use it instead of exploring the codebase manually. Trigger on: any new task, request, question, bug, feature, investigation, or when you need to find code, docs, tests, scripts, kernels, configs, ADRs, architecture docs, or understand how something works. Also trigger on: "where is", "find", "how does", "what file", "which module", "show me", "look up", "search for", "navigate to", "open", "locate", "explore", "investigate", "understand", "learn about", "read about", "check", "review", "audit", "debug", "fix", "modify", "update", "add", "implement", "create", "write", "build", "refactor", "test", "benchmark", "profile", "optimize". This is the fastest way to find anything in the repo — always prefer it over manual grep/glob exploration.

2026-04-23
autonomous-execution
软件开发工程师

PROACTIVELY USE THIS SKILL when the user provides a PRD, spec, requirements doc, or tasklist and wants end-to-end execution with minimal check-ins. Trigger on: "autonomous mode", "own this", "own this end-to-end", "enact this PRD", "implement all of this", "here are the requirements", "no check-ins unless blocked", or similar. Treat the provided PRD or tasklist as the mandate. Execute through implementation, verification, profiling, docs, and landing when requested. Only interrupt for true external blockers such as missing secrets, required sandbox or network approval, destructive irreversible actions not already authorized, or contradictory requirements.

2026-04-09
cuda-optimizer
软件开发工程师

Use this skill to optimize existing CUDA/NVRTC kernel code, CuPy operations, CCCL primitive usage, or GPU dispatch logic in src/vibespatial/. Unlike gpu-code-review (which flags issues) and cuda-writing (which guides new code), this skill reads existing code and produces concrete rewrites with measured justification. Invoke on pre-existing kernel files to bring them up to NVIDIA best-practice performance standards.

2026-04-02
cuda-writing
软件开发工程师

PROACTIVELY USE THIS SKILL when writing, modifying, or reviewing GPU kernels, CUDA/NVRTC kernel source, CCCL primitive usage, device memory management, stream-based pipelining, or any GPU dispatch logic in src/vibespatial/. Covers kernel lifecycle, ADR-0033 tier system, stream overlap patterns, warp-level intrinsics, count-scatter patterns, precompilation (ADR-0034), precision dispatch (ADR-0002), and GPU saturation techniques.

2026-04-02
当前展示该仓库 Top 8 / 21 个已收集 skills。
gpu-kernel
软件开发工程师

PROACTIVELY USE THIS SKILL when writing, modifying, or reviewing GPU kernels, CUDA/NVRTC kernel source, CCCL primitive usage, device memory management, stream-based pipelining, or any GPU dispatch logic in src/vibespatial/raster/. Covers kernel lifecycle, CCCL primitives, shared-memory stencil tiling, CCL union-find patterns, cooperative primitives, GPU saturation techniques, and raster-specific dispatch patterns.

2026-03-31
commit
软件开发工程师

PROACTIVELY USE THIS SKILL when the user says "commit", "land", "land this", "ship it", "done", "wrap up", "let's finish", or any intent to commit work. This is the ONLY user entrypoint for the commit workflow — do not invoke /pre-land-review directly for commits. Orchestrates the full landing flow: pre-land review, staging, review marker, and git commit.

2026-03-23
cuda-optimizer
软件开发工程师

Use this skill to optimize existing CUDA/NVRTC kernel code, CuPy operations, CCCL primitive usage, or GPU dispatch logic in src/vibespatial/raster/. Unlike gpu-code-review (which flags issues) and gpu-kernel (which guides new code), this skill reads existing code and produces concrete rewrites with measured justification. Invoke on pre-existing kernel files to bring them up to NVIDIA best-practice performance standards.

2026-03-23
gpu-code-review
软件质量保证分析师与测试员

PROACTIVELY USE THIS SKILL when reviewing GPU kernel code, CUDA/NVRTC source, CuPy operations, CCCL primitive usage, device memory management, stream-based pipelining, or any GPU dispatch logic. This skill contains quantitative thresholds, anti-pattern detection rules, and architecture-specific guidance for A100, H100, RTX 3090, and RTX 4090 GPUs. Use it to catch performance regressions, memory management issues, synchronization bugs, and access pattern problems before they land.

2026-03-23
new-kernel-checklist
软件开发工程师

PROACTIVELY USE THIS SKILL when adding a new GPU kernel, NVRTC kernel, CCCL primitive wrapper, or any new GPU-dispatched operation to src/vibespatial/raster/. This checklist ensures every compilation, caching, dispatch, test, and documentation step is completed. Trigger on: "new kernel", "add kernel", "implement kernel", "write kernel", "create kernel", "new GPU operation", "add GPU", "scaffold kernel".

2026-03-23
pre-land-review
软件质量保证分析师与测试员

The review gate that must pass before any commit lands. Called automatically by the /commit skill — do NOT invoke directly when the user says "commit", "land", "ship it", etc. (use /commit instead). Invoke directly only when you want to run the review without committing, or when another skill references it. This is a MANDATORY gate — do not create a git commit without completing this checklist.

2026-03-23
raster-domain
软件开发工程师

Use this skill to verify raster processing correctness, check nodata semantics, validate affine transforms, understand neighborhood operations, or answer domain questions about raster algorithms. This is the domain knowledge oracle for autonomous agents working on vibespatial-raster. Trigger on: "is this correct", "should this return", "nodata", "affine", "CRS", "neighborhood", "stencil", "focal", "morphology", "CCL", "connected component", "zonal", "rasterize", "polygonize", "marching squares".

2026-03-23
commit
软件开发工程师

PROACTIVELY USE THIS SKILL when the user says "commit", "land", "land this", "ship it", "done", "wrap up", "let's finish", or any intent to commit work. This is the ONLY user entrypoint for the commit workflow — do not invoke /pre-land-review directly for commits. Orchestrates the full landing flow: pre-land review, staging, review marker, and git commit.

2026-03-23
cuda-optimizer
软件开发工程师

Use this skill to optimize existing fused NVRTC kernel code, GPU dispatch logic, or the Helmert datum shift kernel in src/vibeproj/. Reads existing code and produces concrete rewrites with measured justification. Invoke on pre-existing kernel code to bring it up to NVIDIA best-practice performance standards.

2026-03-23
cuda-writing
软件开发工程师

PROACTIVELY USE THIS SKILL when writing, modifying, or reviewing GPU kernels, fused NVRTC kernel source, or any GPU code in src/vibeproj/. Covers fused kernel architecture, preamble/postamble system, precision parameterization ({real_t}), device helper functions, kernel compilation via CuPy RawKernel, the Helmert datum shift kernel, and double-single arithmetic.

2026-03-23
gpu-code-review
软件质量保证分析师与测试员

PROACTIVELY USE THIS SKILL when reviewing GPU code changes in vibeProj. Provides the 6-pass review procedure with thresholds, anti-patterns, and hardware specs specific to fused NVRTC projection kernels.

2026-03-23
pre-land-review
软件质量保证分析师与测试员

The review gate that must pass before any commit lands. Called automatically by the /commit skill — do NOT invoke directly when the user says "commit", "land", "ship it", etc. (use /commit instead). Invoke directly only when you want to run the review without committing, or when another skill references it. This is a MANDATORY gate — do not create a git commit without completing this checklist.

2026-03-23
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