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gpu-kernel

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更新时间2026年3月31日 13:34

PROACTIVELY USE THIS SKILL when writing, modifying, or reviewing GPU kernels, CUDA/NVRTC kernel source, CCCL primitive usage, device memory management, stream-based pipelining, or any GPU dispatch logic in src/vibespatial/raster/. Covers kernel lifecycle, CCCL primitives, shared-memory stencil tiling, CCL union-find patterns, cooperative primitives, GPU saturation techniques, and raster-specific dispatch patterns.

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