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machin-gamedev

Build native games and interactive desktop/terminal apps in machin (MFL) — the canonical setup, build-and-verify workflow, raylib C-FFI surface, audio, and the hard-won caveats/gotchas. Use when writing or debugging a machin game (terminal TUI or raylib GUI), or any machin program that draws a window, plays sound, or reads real-time input. Covers terminal TUI, raylib GUI/audio, 3D cameras, GPU meshes (pointer/array FFI), instancing, shaders, procedural worlds (noise), fixed-timestep sim loops, a pure-MFL math3d module (Vec3), verlet physics (position-based dynamics, constraint relaxation, collision), rlgl point-cloud rendering (RL_POINTS for particle systems and star fields), ballistic physics (gravity + quadratic drag + wind, trajectory prediction), and first-person player controllers (walking, jumping, platform stepping, object pushing, walk/fly toggle). Distilled from machin-game-demo-snake / -2048 / -flappy / -simon / -3d / -terrain / -planet / -cyberpunk / -solar / -physics / -galaxy / -ballistics / -pla

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来源信息

仓库
javimosch/machin
最近来源活动
2026年8月6日 13:37
检测到的 SKILL.md 语言
英语
星标
10
分支
0

安装方式

默认使用会先检查来源的 Prompt;你也可以切换为直接命令,或下载本地副本。

检查来源文件

决定是否安装前,请先阅读 SKILL.md,以及 SkillsMP 当前展示的配套文件。