用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
直接命令不会经过审查 Prompt;运行前请先检查来源。
npx skills add https://github.com/jeffreytse/grimoire-core --skill design-proof-strategy命令会保持在同一行。复制前请横向滚动并检查完整内容。
想先保存到本地?可下载 SkillsMP 当前能够提供的文件。
Use when comparing very differently-titled roles for compensation banding, leveling, or organizational design — score each role's inherent Know-How (knowledge, skills, experience required), Problem Solving (complexity and freedom of thinking, scored as a percentage of Know-How), and Accountability (freedom to act and magnitude of impact), because job titles and informal seniority perceptions vary inconsistently across departments and don't provide a comparable basis on their own.
Use when many people request your scarce time, mentorship, or expertise and you cannot evaluate their genuine commitment level from a conversation alone — require a specific, costly, objectively verifiable unit of self-directed output (a set number of completed attempts) before engaging, because genuine commitment is what a conversation cannot reliably reveal but a completed, verifiable body of work can.
Use when deciding how to allocate a manager's or leader's limited time across competing activities — before defaulting to whatever is most urgent, estimate each candidate activity's leverage (how many people's output it affects, for how long, and whether it requires your specific position), because a manager's actual output is the output of the organization under their influence, not their own individual task completion.
基于 SOC 职业分类
正在显示 SKILL.md
| name | design-proof-strategy |
| description | Use when selecting an approach for constructing a mathematical proof or verifying a conjecture |
| source | George Polya "How to Solve It" (1945), Daniel Solow "How to Read and Do Proofs" (2013), Paul Halmos "How to Write Mathematics" (1970) |
| tags | ["mathematics","proof","logic","induction","contradiction","direct-proof","problem-solving"] |
| verified | true |
Select the appropriate proof technique for a mathematical claim and build the proof structure before writing it out.
Adopted by: Polya's heuristics are foundational to mathematics education worldwide; used in every major undergraduate real analysis and discrete mathematics course Impact: Polya's "How to Solve It" has sold over 1 million copies and is cited as the single most influential book in mathematics pedagogy; its heuristics demonstrably reduce the time to find valid proofs in educational settings
Why best: Choosing the wrong proof strategy wastes significant time. A direct proof that cannot be completed is often a signal that contradiction or contrapositive would work. Understanding which technique fits which claim structure prevents the common failure of pushing one approach until the proof collapses. Polya's heuristics — draw a picture, work backward, find an analogous problem — consistently surface the right strategy faster than random exploration.
Claim: √2 is irrational. Strategy selection: Irrationality is an impossibility claim ("there exist no integers p, q such that √2 = p/q in lowest terms") → proof by contradiction is the natural fit. Assume √2 = p/q in lowest terms → 2q² = p² → p² is even → p is even → p = 2k → 2q² = 4k² → q² is even → q is even. But p and q were assumed coprime (contradiction). QED.