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rest
Handle short rests, long rests, and camping to recover HP, spell slots, and abilities. Use this when the player wants to rest or camp.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
菜单
Handle short rests, long rests, and camping to recover HP, spell slots, and abilities. Use this when the player wants to rest or camp.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
Handle tactical combat encounters with initiative, attacks, saving throws, and dice rolls. Use this when the player wants to fight enemies or resolve combat.
Guide the player through creating a new RPG character, or display an existing character sheet. Use this when the player wants to create or roll a new character, or when they ask to view, show, or display a character sheet.
Handle exploration of surroundings, searching for secrets, and investigating the environment. Use this when the player wants to explore, search, or investigate.
Handle character advancement when XP reaches the level-up threshold. Use this when a character levels up or the player asks to level up.
Generate treasure, magical items, and loot drops for combat, treasure hoards, and hidden caches. Use this when generating loot or the player searches for treasure.
Handle spellcasting, ritual magic, magical item use, and wild magic events. Use this when the player wants to cast a spell or use magic.
| name | rest |
| description | Handle short rests, long rests, and camping to recover HP, spell slots, and abilities. Use this when the player wants to rest or camp. |
Handle short rests, long rests, and camping.
Copy this checklist and mark each step complete as you go:
- [ ] 1. Load character & campaign state
- [ ] 2. Determine rest type (short or long) and apply recovery
- [ ] 3. Roll rest safety check for interruptions
- [ ] 4. Campfire event (long rest flavor, optional)
- [ ] 5. Handle consumable use (rations, kits, study, crafting)
- [ ] 6. Check exhaustion levels
- [ ] 7. Update state files (HP, hit dice, spell slots, time, rations)
Read character and campaign files for:
Open the scene with a header banner (see RULES.md § "Display Formatting — Scene Banners") using the 🏕️ REST scene type, showing the rest type and current location.
Available anywhere that's reasonably safe. During a short rest:
Spend Hit Dice to heal:
🎲 [Hit Die] + CON modifier = HP restoredClass features that recharge on short rest:
No spell slot recovery (except Wizard's Arcane Recovery: once per day, recover spell slots with combined level ≤ half wizard level, rounded up)
Advance time by 1 hour.
Requires a safe or defended location. Must not have long-rested in the last 24 hours.
Advance time by 8 hours. (Elves trance for 4 hours instead of sleeping, but still require a full 8-hour long rest.)
Before the rest completes, roll for interruptions:
If camping in the wild, ask who takes which watch shift:
Characters on watch don't benefit from sleep during their shift but still complete the long rest.
Roll d8 for an optional campfire moment to add role-playing flavor:
| d8 | Event |
|---|---|
| 1 | A distant howl — something is out there |
| 2 | Clear sky — beautiful stars, character reflects on their journey |
| 3 | A small woodland creature visits the camp |
| 4 | One character has a vivid dream (potential foreshadowing) |
| 5 | The fire crackles unusually — shapes seem to form in the flames |
| 6 | A distant traveler passes by — brief interaction or ignored |
| 7 | Rain begins — test the quality of the camp setup |
| 8 | Perfect peace — gain inspiration (advantage on one roll next day) |
Players may use rest time to:
If no rations and foraging fails: Track days without food. A creature can go 3 + CON modifier days (minimum 1) without food before suffering effects. After that, gain 1 level of exhaustion per additional day without food. A normal day of eating resets the count.
Exhaustion has 6 levels (disadvantage on checks → speed halved → disadvantage on attacks/saves → HP halved → speed 0 → death). One level removed per long rest. Emphasize the stakes if exhaustion is building.
Display a rest summary (see RULES.md § "Display Formatting — Rest Summary") showing HP recovery, hit dice changes, spell slot restoration, and ration consumption before updating state files.
After rest:
RULES.md § "Display Formatting — Scene Banners")