| name | blender-lighting |
| description | Éclairage dans Blender — Cycles et EEVEE, types de lumières, HDRI, trois-points lighting, studio lighting, light probes (EEVEE), world shaders, optimisation et rendu. |
| version | 1.0.0 |
| category | creative |
| tags | ["blender","lighting","éclairage","cycles","eevee","hdri","studio-lighting","rendering","3d"] |
| prerequisites | {"commands":["blender"]} |
| setup | {"help":"Blender installé. Les fichiers HDRI peuvent être téléchargés depuis Poly Haven (ex-HDRI Haven)."} |
| metadata | {"hermes":{"tags":["blender","lighting","éclairage","cycles","eevee","hdri","studio-lighting","rendering"],"related_skills":["blender-shading","blender-compositing","blender-texturing"],"category":"creative"}} |
Blender — Éclairage
Guide complet de l'éclairage 3D dans Blender. Techniques pour Cycles
(path tracing) et EEVEE (temps réel), du lighting studio à l'éclairage
architectural, extérieur et volumétrique.
Types de Lumières
| Type | Raccourci | Usage |
|---|
| Point | Shift+A > Light > Point | Ampoule, omnidirectionnelle |
| Sun | Shift+A > Light > Sun | Soleil (directionnel, parallèle) |
| Spot | Shift+A > Light > Spot | Projecteur (spot angle + blend) |
| Area | Shift+A > Light > Area | Softbox, fenêtre (réaliste) |
| Sphere + Emission | Mesh + Emission shader | Panneau lumineux physique |
Paramètres de Lumière
| Paramètre | Point | Sun | Spot | Area |
|---|
| Power (W) | ✓ | ✓ | ✓ | ✓ |
| Color | ✓ | ✓ | ✓ | ✓ |
| Shadow Softness | — | Angle | ✓ | ✓ |
| Spot Size | — | — | ✓ | — |
| Spot Blend | — | — | ✓ | — |
| Size | ✓ | — | — | ✓ |
| Radius | ✓ | — | ✓ | — |
Techniques d'Éclairage
Three-Point Lighting (Standard)
Back Light (Rim)
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Key ────── Fill
| Lumière | Position | Puissance | Usage |
|---|
| Key | 45° horizontal, 30-45° vertical | 100% | Source principale |