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mobile-games
Mobile game principles — touch input, battery, thermal, app stores, monetization
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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Mobile game principles — touch input, battery, thermal, app stores, monetization
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
| name | mobile-games |
| description | Mobile game principles — touch input, battery, thermal, app stores, monetization |
Tham khảo từ agent-skills-hub/game-development/mobile-games.
| Constraint | Strategy |
|---|---|
| Touch input | Large hit areas, gestures |
| Battery | Limit CPU/GPU usage |
| Thermal | Throttle when hot |
| Screen size | Responsive UI |
| Interruptions | Pause on background |
| Action | Trigger |
|---|---|
| Reduce quality | Device warm |
| Limit FPS | Device hot |
| Pause effects | Critical temp |
| Model | Best For |
|---|---|
| Premium | Quality games, loyal audience |
| Free + IAP | Casual, progression-based |
| Ads | Hyper-casual, high volume |
| Excuse | Reality |
|---|---|
| "Desktop controls fine on mobile" | Touch != mouse → sai UI, user thoát |
| "30 FPS là đủ, không cần tối ưu" | Thiết bị nóng → throttle → < 20 FPS |
| "Battery không phải vấn đề" | 15 phút hết pin → uninstall |
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
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Game design principles — core loop, GDD, player psychology, difficulty balancing, progression
Orchestrator game — route to implementation skill (pxhopencode) + principle-based sub-skill (agent-skills-hub)
Multiplayer game principles — networking architecture, synchronization, security, matchmaking
PC/Console game principles — engine selection, Steam integration, controller, optimization