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pc-games
PC/Console game principles — engine selection, Steam integration, controller, optimization
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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PC/Console game principles — engine selection, Steam integration, controller, optimization
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
Game art principles — art style, color theory, animation principles, asset pipeline
Game design principles — core loop, GDD, player psychology, difficulty balancing, progression
Orchestrator game — route to implementation skill (pxhopencode) + principle-based sub-skill (agent-skills-hub)
Mobile game principles — touch input, battery, thermal, app stores, monetization
Multiplayer game principles — networking architecture, synchronization, security, matchmaking
| name | pc-games |
| description | PC/Console game principles — engine selection, Steam integration, controller, optimization |
Tham khảo từ agent-skills-hub/game-development/pc-games.
2D, open source → Godot
2D, large team → Unity
3D AAA → Unreal
3D cross-platform → Unity
3D indie → Godot 4
| Factor | Unity 6 | Godot 4 | Unreal 5 |
|---|---|---|---|
| 2D | Good | Excellent | Limited |
| 3D | Good | Good | Excellent |
| Learning | Medium | Easy | Hard |
| Cost | Revenue share | Free | 5% after $1M |
Map ACTIONS, not buttons:
| Bottleneck | Solution |
|---|---|
| Draw calls | Batching, atlases |
| GC spikes | Object pooling |
| Physics | Simpler colliders |
| Shaders | LOD shaders |
| Excuse | Reality |
|---|---|
| "Chọn engine theo trend" | Chọn theo project requirements |
| "Hardcode input buttons" | Không rebind → UX kém |
| "Skip profiling" | Không biết bottleneck ở đâu |