一键导入
feather-shader-graph
Use when an agent should create, compile, preview, import, export, or iterate Love2D shaders through Feather MCP Shader Graph tools.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
菜单
Use when an agent should create, compile, preview, import, export, or iterate Love2D shaders through Feather MCP Shader Graph tools.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
| name | feather-shader-graph |
| description | Use when an agent should create, compile, preview, import, export, or iterate Love2D shaders through Feather MCP Shader Graph tools. |
feather_shader_graph_snapshot or feather://creative/shader-graph.feather_shader_graph_import.CustomFunction for compact procedural math that would otherwise require an unreadable graph.feather_shader_graph_compile for diagnostics.feather_shader_graph_preview for runtime-backed previews when a session is connected.feather_shader_graph_export and return code or base64 preview metadata to the user.references/graph-schema.md before creating or importing a raw .feathershgh graph payload.references/node-catalog.md before selecting node types, parameters, texture slots, subgraphs, or custom-node interfaces.references/effect-cookbook.md for creative effect requests such as teleport, dissolve, falling petals, water, fire, glow, scanlines, or transitions.references/visual-quality.md before final validation, especially for user-facing visual effects.If preview needs a game session, route through the shader-graph plugin action and wait for the plugin response. If no session is connected, produce a local graph/export and clearly state preview was not run.
Use when an agent should prepare or run debug-oriented Feather builds for desktop, web, Android, iOS, or Steam Deck development.
Use when an agent needs to diagnose Love2D behavior from Feather logs, observer values, assets, runtime messages, or telemetry.
Use when an agent should inspect or control a running Feather desktop session through MCP.
Use when an agent should create, preview, tune, export, or QA particle systems with Feather MCP Particle Playground tools.
Use when an agent needs to profile frame time, memory, runtime overhead, hotspots, or performance regressions in a Feather session.
Use when an agent should inspect, configure, enable, or invoke Feather built-in or live-session plugin behavior through MCP.