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feather-texture-lab
Use when an agent should create procedural textures, particle sprites, masks, atlases, or shader maps through Feather MCP Texture Lab tools.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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Use when an agent should create procedural textures, particle sprites, masks, atlases, or shader maps through Feather MCP Texture Lab tools.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
Use when an agent should prepare or run debug-oriented Feather builds for desktop, web, Android, iOS, or Steam Deck development.
Use when an agent needs to diagnose Love2D behavior from Feather logs, observer values, assets, runtime messages, or telemetry.
Use when an agent should inspect or control a running Feather desktop session through MCP.
Use when an agent should create, preview, tune, export, or QA particle systems with Feather MCP Particle Playground tools.
Use when an agent needs to profile frame time, memory, runtime overhead, hotspots, or performance regressions in a Feather session.
Use when an agent should inspect, configure, enable, or invoke Feather built-in or live-session plugin behavior through MCP.
| name | feather-texture-lab |
| description | Use when an agent should create procedural textures, particle sprites, masks, atlases, or shader maps through Feather MCP Texture Lab tools. |
feather_texture_lab_generators.feather_texture_lab_snapshot or feather://creative/texture-lab.feather_texture_lab_set_recipe with explicit size, seed, generator, palette, layers, and output intent.feather_texture_lab_save_recipe or feather_texture_lab_delete_recipe.feather_texture_lab_generate for a single texture.feather_texture_lab_generate_atlas for frame sequences.Good first targets are particle sprites, normal/flow/ripple/distortion maps, masks, SDF-style glows, gradients, slash trails, and atlas frames.
references/workflow.md for generator selection, recipe fields, atlas handoff, shader maps, and artifact reporting.