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decision-flow-audit

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更新时间2026年7月13日 21:55

Use this skill when gameplay decisions feel flat, obvious, overwhelming, or random. Trigger on: 'choices don't matter', 'the game plays itself', 'analysis paralysis', 'players feel overwhelmed', 'combat feels random', 'players can't plan ahead', 'too much information on screen', 'nothing to think about between fights', 'turn pacing', or any request to audit decision quality, information design, or moment-to-moment engagement in a design or repo. Complements elegance-audit: that skill checks whether mechanics interact, this one checks whether the player can think interestingly about them.

安装

用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。

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